beHypE
New member
Of course it does matter whether I have 5 minutes or 5000 hours in game.
On an individual scale because I wouldn't ever recommend a game that I have played only 5 hours to my friends and family. The fact that I've played the game thoroughly both showed my friends that the game is indeed a deep and rich experience, and the fact I have all that knowledge about the game was the reason I could speak up for it as well as I did.
On a larger scale because while most of us aren't influencers, we are a good enough metric to show that the game is indeed playable for hundreds of hours on end. Do you think Minecraft would have had the success it has if the game got stale after 10 hours ? No, the sales rely on the reputation the game made for itself that you can do and build endless things. None of those hours spent made the company any more money than if people played 5 minutes and left, but the overall success is quite largely affected by the perceived longetivity of the gameplay.
Serious question, why are we adding demolishers and bandits since those are most likely a 5% feature ? Is it only marketing, to show "the game has bandits" so that people buy the game ? Because if not, something's fishy about the logic of not adding stuff that concerns a minority.
On an individual scale because I wouldn't ever recommend a game that I have played only 5 hours to my friends and family. The fact that I've played the game thoroughly both showed my friends that the game is indeed a deep and rich experience, and the fact I have all that knowledge about the game was the reason I could speak up for it as well as I did.
On a larger scale because while most of us aren't influencers, we are a good enough metric to show that the game is indeed playable for hundreds of hours on end. Do you think Minecraft would have had the success it has if the game got stale after 10 hours ? No, the sales rely on the reputation the game made for itself that you can do and build endless things. None of those hours spent made the company any more money than if people played 5 minutes and left, but the overall success is quite largely affected by the perceived longetivity of the gameplay.
Serious question, why are we adding demolishers and bandits since those are most likely a 5% feature ? Is it only marketing, to show "the game has bandits" so that people buy the game ? Because if not, something's fishy about the logic of not adding stuff that concerns a minority.
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