PC Alpha 19 Dev Diary

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Yep , said it along time ago , air drops should be a beacon for zombies and or eventually bandits...having to fight off bandits that are fighting off a zombie horde could get interesting...

 
I wonder how TFP are doing during these times, I know they are in Texas, hopefully they aren't being swarmed by looters . Several of the devs in my company are literally barricaded in their apartments in LA with looters outside the building breaking their windows and stuff, super scary.  One of my NYC customers was apparently out with the looters last night lol, pretty interesting times for nation wide companies, lots of silly tales coming in when customers call
From what I understand most are not in Texas, just where office is in Dallas i believe. Not sure if there was looting in Dallas. Moved from Dallas to Austin year ago. The was small riot/looting in Austin that shutdown I35.

 
Stay safe, Pimps! 

@madmole, any plans for some gameplay videos in a couple of weeks? I'd like to see some of these new, slick graphics in motion!

 
I know double doors or any other kind of new blocks are out of question for alpha 19 by this point, but could we please just get mirrored doors? Same door, but it swings from the opposite side, so that when put side by side with the normal one, they are aligned and open in the same direction.

 
I know double doors or any other kind of new blocks are out of question for alpha 19 by this point, but could we please just get mirrored doors? Same door, but it swings from the opposite side, so that when put side by side with the normal one, they are aligned and open in the same direction.
Instead of a set of mirrored doors, how about an optional "Door, Centered" that can be rotated as normal to create the double door look?

 
I already apologize to my English, I really like 7 days to die, I wanted to give some suggestions.
Starting with the map, it could have more different places, have a zoo, put lions, elephants, gorillas, wolves, even an alligator and hippopotamus that is hidden in the water, this with them infected.
there are few animals in the game, putting one (zoo) would be really cool.
amusement park would also be nice, some clowns infected hehe.
swamp places, denser forests with zombies in clothes and camping backpacks, some huts too.
I don't know how many people work on 7 days to die, but I could make bigger cities, have more hidden underground paths.
Some hiding places with infected more resistant and faster, I do not know if you have seen the movie REC, in the end the zombie appears with legs and arms longer, very scary. Put some more bizarre creatures. Give a terror atimosferica in the game, some houses like resident evil 7, darker places, etc.

 
Another post that should be in Pimp Dreams.

But since Roland is still not swinging his police baton yet, there was a good zombie zoo in CP before it got broken with A17.

Edit: Damn alphas, go gold already. Jk.😜

 
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Do Z's do different damage to different blocks? Cement v Iron block for example. I haven't used iron frames etc after A17 dropped. Guessing not, just wondering the use of Iron frames now.

 
Zombie type idea.

Knocks player down. Like what happens when you get tangled up with a vehicle. Shoulder charge which allows zombies to swarm you while getting back to your feet.

 
Just wondering if the pixel looking glass thing is because I'm laying them down wrong or is this something that is being fixed in future versions. My latest build used a lot of bullet proof glass blocks. 

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Transparent triangles need to be sorted (drawn back to front), but transparent blocks are all part of a 16 cube chunk, so the blocks are not sorted relative to each other, so they get drawn in whatever order the triangle were added to the mesh. Fixing it would be expensive performance wise.

 
In A19, has the bug been fixed where if you activate a quest at a POI it removes all the shrubbery?
No. I looked at it a few days ago and not simple to fix. I have more important tasks to take care of, so that fix may be a while.

I don't know if only TFP know this or if anyone from internal testing can answer my question, but I'll ask anyway.

The new A19 Junk Drone will be the first (and only) "NPC" that will be able to follow us around.

So, I'm curious, did anyone test if it's possible for it to follow someone driving a vehicle? :-]

If the answer is yes, then IMO it'd be an additional viable alternative as a storage thing when coming back from a loot run.

I have no idea how slow/fast it'll be, but I guess one will need to slow down to wait for it to catch up.
I don't know if that was tested, but in any event, if a drone gets too far away it will just teleport near you. You could just enclose the drone or close a door on it, so it needs a way to fix itself.

 
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if a drone gets to far away it will just teleport near you.


Yes!! Not quite as good as the good old pocket remote "GET OVER HERE!" button option as that grants the user more direct control, but it's  the second best solution imo. Now we just need a similar "teleport to player" leash range for Junk Turrets, for some reason those are quite prone to falling through roofs. I've lost several in the last 30 or so hours alone to them just slipping through roofs and falling into the void.

Super excited for A19, even if Junk Sledge isn't optimal I'mma test the crap out of zany ways to use it

 
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