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Darkness Falls: They mostly come out at night...

Ahhhh, it's that bleeding crap again. Okay. I know how to fix that.

The problem is related to the bleeding buff removing the bleed effect, which then caused errors on some entities. In A17, I changed it so the bleeding effect is removed via perma-buff on the PLAYER, which solved the issue :)

Maps may get replaced/updated in A19 depending how broken stuff is.

 
New to these forums as DF has been working without issue until now. Tried to join the discord but guess I am too stupid to figure out the role=color to get in. I have just deleted everything and am trying a new install. The issue is that I can start a new game play for awhile and after I quite and come back in I get an error about replacing the "AnimalHunterPotionParticle.unity3d" failed! and then never get past the initializing screen.

Edit: after the complete reload using no modlets that I have added still get the same error. Only thing I noticed that might be of help is that 


0-SphereIICore modlet shows up when I install DF and it has the "Update" indicator and no matter how many time I hit update it does not go away. I have mirror checked. Running the latest versions of mod and 7d2d (18.4b4). I guess for now I will have to move on to another mod. I really like this mod and it worked great till all of the sudden it doesn't.

 
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As per several replies on this thread.

There is an issue with the Launcher and Gitlab (where I host the mod). Sphereii is working on fixing it. I can't easily host the mod somewhere else for launcher installs because gitlab is the only host that allows files larger than 100mb in size (which I need for the custom worlds).

The animalhunterpotionparticle error doesn't exist AT ALL if you do a manual install.

As such, the advice is the same as i've said a few times.

Manually. Install. The. Mod.

It fixes pretty much all of the issues folks have been having. I will be looking at setting up a basic HTTP server with download links to just grab a zip file to help facilitate this.

 
Hello.
I was doing a class quest, but in the quest to defeat the enemy with the weapon I got while the quest was in progress, I had the same weapon but with better quality, so I discarded the weapon I got.
Then, the quest stopped progressing.
Is there any way to recover in this case?
I tried to create a blank class paper after abandoning the quest and start the class quest again from the beginning, but I couldn't.

 
You sure it's the exact same weapon? The quest checks for item name rather than item quality. So a Quality 1 wooden club vs a Quality 60 wooden club wouldn't matter.

 
No. The quests aren't repeatable so you can't just make a new book and start again.

You CAN get an admin book from the creative menu (make sure the dev icon is lit up) to give you all the points in skills as if you finished the class quest to "fix" yourself.

 
How do I manually load the game?  (I know probably a very basic question) I've cleared out my original 7d2d game of all saves, uninstalled it and the mod launcher, re-installed both and I'm still getting floating buildings.   You mentioned manually loading the game might fix a lot of problems.  Thank you.

 
What I do is this.

Load 7DTD from steam. One of the options will be "show game launcher." Click that and play, then go to the tools tab, click "clear game data", tick the game data box (untick profiles if you like) and then hit clean.

That's always done it for me. :)

 
Lag/stuttering in wasteland:

My friends and I have notice a lot of lag and stuttering in wasteland. In my search for answers i went underground in god mod. I noticed one difference from other biomes, the boulders that spawn underground in wasteland. Normally underground in god mode there is nothing underground unless someone have done something there. Is the boulders the reason for lag/stuttering in wasteland, and was this the reason developers removed underground caves?
If this is the case I would suggest removing them for a smoother experience.

 
Fixed in 2.50.2

Also reduced wasteland clutter to help with vehicles, increase portal spawn chance, increase rock spawn chance and decrease lag.

 
I have a perk quality joe which raises the quality level by 50 each rank and lucky looter that raises by 10. 
I remember the first perk from a16 but what's the difference between them and are their effects add on top of each other or do I have to upgrade only one of them?
Also treasure hunter and fast eddie seems to be conflicting with lucky looter as well.

 
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I'm having an issue with floating houses and objects. I just installed via the mod launcher and downloaded from the mirror, as well as pre-synced the mod. I googled for over an hour and tried perusing through this thread but it's massive so I may have missed if a fix was posted for this particular issue. Any thoughts/ideas on how to fix this? I just downloaded for the 1st time today and followed instructions posted on youtube but if there's an official guide for install somewhere using the mod launcher I'd be more than happy to try again. Thanks in advance. 

 
I have a perk quality joe which raises the quality level by 50 each rank and lucky looter that raises by 10. 
I remember the first perk from a16 but what's the difference between them and are their effects add on top of each other or do I have to upgrade only one of them?
Also treasure hunter and fast eddie seems to be conflicting with lucky looter as well.
Lucky looter and quality joe both add to your gamestage for loot. So you're more likely to find better items (so say, a magum over a pistol). They do stack. Lucky looter also increases loot amounts for certain types of loot.

Treasure hunter only lowers the radius of treasure chests for the buried chests quests (all types). Fast eddie increases looting SPEED when you open containers and such.

I'm having an issue with floating houses and objects. I just installed via the mod launcher and downloaded from the mirror, as well as pre-synced the mod. I googled for over an hour and tried perusing through this thread but it's massive so I may have missed if a fix was posted for this particular issue. Any thoughts/ideas on how to fix this? I just downloaded for the 1st time today and followed instructions posted on youtube but if there's an official guide for install somewhere using the mod launcher I'd be more than happy to try again. Thanks in advance. 
That's an A18 issue. It means you either used a game save name or a world seed that already exists (or existed) at one point and so it's partially using the old data.

 
Hi, is there a way to tweak ore spawns? *looks at titanium* We're playing on the EyeofTerror.6k map, and so far we've only found one or two ore veins containing titanium

 
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