MechanicalLens
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Because it'd be the only place the Bandits don't run you out. It'd be a more realistic start place imo. A hostile area the Bandits don't desire to be in. What's worse, some zeds or dudes with guns?Like I said, gameplay over realism. By this logic the wasteland would just be a waste of space. Why go there if there is no reason to go there in the first place?
You're commenting a lot for saying you're not going to argue.I'm not getting into the whole super realism argument, alright? Have yourself a good one, and hopefully A19 suits your fancy as much as it does mine.
(You have to think of the little player too, you know; you know, the vast majority? How would you think a new player would feel if they died to land mines, zombie bears and dogs, vultures, etc. on their first day, and it never stopped? Most would quit the game and not recommend it to anyone. That is a realistic scenario.)
Well, at least not until the next Bethesda game comes out anyway.We're not changing the game around based on a random "what if". =P
Any general story line you guys have for the sequel?That would be a hard no. Hopefully the sequel will be gold in 7 years.
I'm not sure why you feel that the burned biome and the wasteland biome wouldn't have anything good? You say it would all get burnt up or nuked but that is not the case with buildings and structures. There are plenty of partially intact and almost fully intact buildings and if you think about it realistically everyone would have fled the fires leaving their posessions behind and in the areas of POIs where it isn't all burned up there could still be good stuff. Same with the wasteland. The bombing killed everyone who didn't quickly evacuate leaving all their possessions behind.You're commenting a lot for saying you're not going to argue.
(You are awfully stuck in the present. You have to think of how the environment and game balance mechanics would, you know, change? How do you think the biome might change if the wasteland was a starting area? Most would end up having an actual goal in this game beyond surviving the horde. That is a realistic scenario.)
Have yourself a good one, and hopefully A19 suits your fancy as much as it probably will mine. ;-*
@Gazz won't let us win. He'll set things up so that all the math approaches infinity as the player approaches winning....Could we assume the character "Won" 7D2D part 1?
Hah. Good one.I've never really understood the push from fans for it to hit 1.0. The prolonged alpha / Early Access has been fantastic for us as customers. We get tons of free content every few months that overhauls the game and gives us reasons to come back and do a whole new build a few times a year.
I basically don't buy anything that's not early access anymore specifically because of that. With "finished" games you play it once, put 40-100 hours in it, call it good, then probably never play it again. With early access games you put 40-100 hours in it each "run" and then come back every time there's an update and put another 40-100 hours in it to see all the new stuff, then take a break until the next big update and repeat
Sounds like Gazz read John D. Rockefeller's play book!...
@Gazz won't let us win. He'll set things up so that all the math approaches infinity as the player approaches winning....
The buildings are all half wrecked or worse, but the narrative is that the bombs and fires somehow *didn't* destroy the loot inside, but instead means that loot is somehow *more* valuable? That sounds like an argument a Florida real estate agent might make in the apocalypse. I'm not buying it, not for .2 seconds. All the best loot is in the flooded hurricane areas right? Same concept here.I'm not sure why you feel that the burned biome and the wasteland biome wouldn't have anything good? You say it would all get burnt up or nuked but that is not the case with buildings and structures. There are plenty of partially intact and almost fully intact buildings and if you think about it realistically everyone would have fled the fires leaving their posessions behind and in the areas of POIs where it isn't all burned up there could still be good stuff. Same with the wasteland. The bombing killed everyone who didn't quickly evacuate leaving all their possessions behind.
Why would all the best stuff be there? Because the zombies and dogs and mutated infected moved into those locations making it too difficult to go in and scavenge so it is still all there. It isn't difficult to turn a backstory any way you want it to support the gameplay decisions you are wanting to make.
And when it comes down to it the forest is serene and beautiful and the burnt forest and wasteland are spooky and scary so they intuitively feel like they should be the way TFP is choosing to go with difficulty.
I suppose they COULD adopt your narrative and invert all the difficulties but why should they when it is very simple to come up with an alternative narrative that makes sense and supports what they want to do anyway?
@Gazz won't let us win. He'll set things up so that all the math approaches infinity as the player approaches winning....
But you're OK with rotting corpses running after you?The buildings are all half wrecked or worse, but the narrative is that the bombs and fires somehow *didn't* destroy the loot inside, but instead means that loot is somehow *more* valuable? That sounds like an argument a Florida real estate agent might make in the apocalypse. I'm not buying it, not for .2 seconds. All the best loot is in the flooded hurricane areas right? Same concept here.
I get the feeling that anytime anyone thinks about "Bandits," what they are actually picturing are Psychos from Borderlands. Bandits are going to be your disaster refugees that banded together to survive by means of force. They are about as likely to stake out a living in a wasteland or a burned forest as you are going to seek a career in coal mining.
I'm just picturing what reasoning people would do in an apocalypse when they had a near monopoly of force. They'd keep the best stuff for themselves and leave the rest to starve. The Forest is the prime real estate in this game and you can bet your @%$*#! if this were a real world simulation, they'd be there and they'd round up everyone else and force them into the undesirable places.
If you're not, you should probably play a different game. Cuz this game has that.But you're OK with rotting corpses running after you?
I don't know of a single game where some level of accepting the games reality is not required to fully enjoy it.
Why not?The buildings are all half wrecked or worse, but the narrative is that the bombs and fires somehow *didn't* destroy the loot inside, but instead means that loot is somehow *more* valuable?
Things that aren't destroyed are going to at least be damaged and therefore of lower quality. I'd expect to see Faulty quality items where everything got destroyed. That is if I saw any loot at all.Why not?
Just after the bombs dropped, lots of things were destroyed but some stuff survived. Sure, more stuff was destroyed in the hardest hit locations, but... In the days and weeks after, the people who survived flocked to the least damaged regions and they were looted the hardest, all the good stuff is gone. The more destroyed regions, and those most infested were not looted as hard if at all. So in the world we spawn into, the harder locations have better loot, and the nicer places don't.
Nah, rotting corpses running after people could easily be explained with science!If you're not, you should probably play a different game. Cuz this game has that.
They won't commit on the vehicle of zombification. Though given by most of the names of the zombies in game, they are almost certainly zombified via disease rather than reanimation.Nah, rotting corpses running after people could easily be explained with science!
The recently discovered Fifth Fundamental Force of reality: The hypothetical X-17 particle has 30 times the energy of an electron which are are emitted in a radioactive environment. This could power a corpse using more science we yet understand. It also explains why radioactive zombie corpses have more energy.