Its not fixed. Zombies should climb up and then slide down using a rug shouting "Wheeeee"The steep wall design is fixed. The zombies can walk up and down and even stand on the slope. If you build a vertical wall at the top of the slope they can attack those blocks. When standing on the slope they will pound downward on it. It’s fixed.
Wasn't this mentioned some time back that bases could in some sense be included in the landscape details to avoid pop in ?I am actually stumped by that, I don't think my new base renders that far, but I'll try to figure it out.
It’s actually a bit unfair to us now. We can’t just stand on that slope without sliding down but they can. The roof of that cabin with the super steep slope used to be a place of safety but no more.Its not fixed. Zombies should climb up and then slide down using a rug shouting "Wheeeee"
What about the whining crowd design ? When will that be fixed ?Omg TFP should really look into it. :mod:The steep wall design is fixed. The zombies can walk up and down and even stand on the slope. If you build a vertical wall at the top of the slope they can attack those blocks. When standing on the slope they will pound downward on it. It’s fixed.
Yes it was mentioned I believe in the context of “super difficult problems to solve” and “things that will be very expensive performance wise to implement” and “stuff that will have to be pushed back if we do it at all”.....Wasn't this mentioned some time back that bases could in some sense be included in the landscape details to avoid pop in ?
Ohhh haha right... ahh, we leave that one for now then..Yes it was mentioned I believe in the context of “super difficult problems to solve” and “things that will be very expensive performance wise to implement” and “stuff that will have to be pushed back if we do it at all”.....
Ha yeah this exactlyNoone reads manuals nowadays..
I always do . Have played since the land was square and blockySo people:
take A19 as a completely new game and try out every single Detail as it would be(and probably is) someting you get your fingers to first time.
I will do so, and I can't wait.
Recof and grandpas moonshine are excelent for large rooms in lvl 5 PoI. I never clear them without itI'm not a huge fan of the candy thingy, I have never bothered with any of the potions, buffs etc like recog or the elixirs, it's a combination of being straight up lazy and just not being worth it.
But, +50 to loot stage, I will definitely be using that one.
As others have been doing it, I'll take part too:
Steroids: Have never bothered, I only pick them up to sell, that's when I have spaceMega Crush: I use this from time to time, for exmaple to rush back to my body when I have died 2km away and don't have a vehicle on meBeer: Not worth it. Perhaps for a fist specced character but when the sledge hammer and baseball bat trump every weapon in the game I've not bothered.Grandpa's Moonshine: Never usedBlackstrap Coffee: Never usedFortbites: Never usedCoffee: I use this a lot, but only as a drink for early gameYucca Juice Smoothie: I always spec in to farming, so getting the materials for this drink is easy, and it's an excellent mid to late game drinkRecog: Not botheredGrandpa's Learn'n Elixir: Used a couple of times on horde night, but it lasts what, 2 minutes? If it lasted 10 minutes or 20, then I'd use it every single horde night. Raise the cost or rarity of it to counteract it's extended buff durationGrandpa's Awesome Sauce: Only used when purchasing a Fergettin' Elixir
[SIZE=15.68px]Red = Hardly use or never use[/SIZE]
[SIZE=15.68px]Orange = Sometimes use[/SIZE]
[SIZE=15.68px]Green = Use often[/SIZE]
I know you stated this tongue in cheek but we are actually in a hybrid alpha/beta stage right now. They still do have some features they need to add but they are also very much focusing on bug fixing, optimizing, and polishing existing systems in anticipation of gold.Ha yeah this exactlyWho was it anyways who lately said "I don't read manuals, i press buttons!"
To be honest, it's shame on us "early accessers", we immediately get used to things we tried out once and then take it for real and being cast in stone, although we should know things are being tweaked by every alpha...even every single non-public experimental build.
In that context: Hated made me laugh hard with his "pre experimental invite thread".
Damn, how many layers of "not ready" is this???
Gold
Beta
Alpha
experimental alpha
pre experimental alpha
next predescent level feels like:
6-year-old Madmole sitting at his breakfast table thinking "I guess I want to be a game developer when I'm older"
So people:
take A19 as a completely new game and try out every single Detail as it would be(and probably is) someting you get your fingers to first time.
I will do so, and I can't wait.
I thought we were going to call it Alphta, I wish you would make up your mind RolandI know you stated this tongue in cheek but we are actually in a hybrid alpha/beta stage right now. They still do have some features they need to add but they are also very much focusing on bug fixing, optimizing, and polishing existing systems in anticipation of gold.
We really should be telling people who complain: "It's Belpha!"
Honestly I like the idea of consumable buffs, but in form of candy? I understand that you want to put it into vending machines but it feels weird. And pumping drugs into foodstuff...well it would never come through in the real world. Coca cola does not contain cocaine for many years. Blackstrap coffee - thats good. It has flavor. Moonshine I like too. It fits. Recog too. But candy? It would work as single item, large suger dose can enhance your reflexes, thinking etc. for a short time. But I would keep it as single item and come up with some other stuff for more consumables. For example falling - parachute (assets is already in game). Much more beliavable and immersive.Because its grounded in reality? Do you not hear of "tainted supplements" in UFC? Supplement makers pump drugs into stuff all the time to get people to actually take it. Plus its in the future. Look at 5 hour energy. Its quite possible/plausible for candy/supplements to get added benefits in the future as a marketing ploy just like 5 hour energy. Why do you get more resources when you mine with rock crushers? Placebo? Maybe, but they jam a cocktail of stimulants in there and you go hit that @%$*#! harder than normal because the suggested effect and stimulant made you want to get a better result than normal.
forget the toast.... i just want my "chicken sandwich and coffee" without tribbles.I'd like to propose a toast for 7 years in alpha and another 7 years in beta.![]()
Take back the world quest huh...That sounds interesting....what if we could build a trader outpost for starters?In the past I referenced some discussion about quests to reduce your gamestage. I think, or feel, that there is a lack of the feeling like you are winning. Why can't there be HARD things to do to "beat them back" ?or reduce the infection? That if you did the Hard things you could have time to make your base sweet, or in MP offer shelter? The constant it just gets harder and faster is stale, to me. Just a thought.
I know you stated this tongue in cheek but we are actually in a hybrid alpha/beta stage right now. They still do have some features they need to add but they are also very much focusing on bug fixing, optimizing, and polishing existing systems in anticipation of gold.
EA probably works best for games where starting over is part of the fun. Imagine if this wasnt a survival game? The entire games story would have gotten stale ages ago...I've never really understood the push from fans for it to hit 1.0. The prolonged alpha / Early Access has been fantastic for us as customers. We get tons of free content every few months that overhauls the game and gives us reasons to come back and do a whole new build a few times a year.
I basically don't buy anything that's not early access anymore specifically because of that. With "finished" games you play it once, put 40-100 hours in it, call it good, then probably never play it again. With early access games you put 40-100 hours in it each "run" and then come back every time there's an update and put another 40-100 hours in it to see all the new stuff, then take a break until the next big update and repeat