hotpoon
New member
Very cool experiment, though I think he was a bit quick to call some of those scenarios 'game breaking'. In a real game, there would have been cops (who have a ranged attack), spiders (who can climb), and hornets/vultures (who will be attacking you from the air).11 hours ago, Laz Man said:
Sounds like working as intended.
Higher Difficulty is Difficult...check
More then 1 option to survive...check
But seriously, cheese is a moving target. They could change to fix one cheese but introduce a new cheese in the process. Not sure if your just venting or if you actually have a suggestion in mind because before A17/A18, you just built super thick walls and the zeds just bee lined it at you and the game was over. Roll the credits.
Vedui did a recent video comparing A16 AI to A18 AI, and I cant believe people miss the old way which was even cheesier (dig a hole and place dirt over your head or build an elevated arch and watch the zeds spin in circles below you lol)
Reference Video:
I think this video illustrates one of the best things about A16 - that the z's didn't know the hit points of each material.