Khulkhuum
New member
There is one thing that i would like to be adjusted. POI loot and enemies. Here is what i think there is (correct me if i'm wrong):
- POIs differ mostly with the amount of special loot containers. So a higher tier POI supposedly has more higher grade containers.
- The most influential thing to consider when looting is GameStage. So considering having GS 1-10 with GS 200 (in A18) you will get the chance according to your GS, even if it's low.
- The number and type of enemies is influenced with GS. If you enter a T3-5 POI at the start of the game, it will differ for when you entered mid-game.
This is how i wish things were:
- POIs differ with the amount of special loot containers. Higher tier POIs should not only have more higher grade containers, but their loot should be staged also. This means T1 gun safe or weapon cache will be assigned to T1WeaponLoot list, while opening a T3 will use T3WeaponLoot list.
- The most influential thing is GameStage, but each POI should cap at a minimum and maximum GS due to how "difficult" a POI is and how big also. For example, a T1 should have MIN-GS = 1 and MAX-GS = 45, while a T3 will have MIN-GS = 60 and MAX-GS = 180. This means if you have GS 5, in a T1 you will et GS5 loot, but in T3 GS20 loot. If you have GS 65, in a T1 you will get GS25 loot, but in a T3 GS65 loot. Now imagine walking into a T4, where MIN-GS = 150 and MAX-GS = 600. Values can differ.
- Similar as in loot. Pimp up that difficulty for higher tier POIs, while limiting it for lower tiers. If you enter a T1 at GS100, you will still get up to GS30 enemies. But if you enter a T4 at GS20, you will get enemies with the MINIMUM_GS, for example 150.
Perhaps create a simple MINIMUM_GS and MAXIMUM_GS for each POI, meaning both enemies and loot will be appropriately generated based off it. This could help the progression, as well as influence what kind of POIs players will visit. Seeing Radiated (or mid/end-game enemies) in a POI will definitely scare people from visiting it before gathering appropriate equipment. But the changes in loot will well be worth the effort too. Not only different tier loot lists, but also differences with GS on different tiers.
Or perhaps make it general, that each T1 POI will have GS 1-45, T2 will have GS 35-90, etc. Numbers can change, but the overall idea is important.
- POIs differ mostly with the amount of special loot containers. So a higher tier POI supposedly has more higher grade containers.
- The most influential thing to consider when looting is GameStage. So considering having GS 1-10 with GS 200 (in A18) you will get the chance according to your GS, even if it's low.
- The number and type of enemies is influenced with GS. If you enter a T3-5 POI at the start of the game, it will differ for when you entered mid-game.
This is how i wish things were:
- POIs differ with the amount of special loot containers. Higher tier POIs should not only have more higher grade containers, but their loot should be staged also. This means T1 gun safe or weapon cache will be assigned to T1WeaponLoot list, while opening a T3 will use T3WeaponLoot list.
- The most influential thing is GameStage, but each POI should cap at a minimum and maximum GS due to how "difficult" a POI is and how big also. For example, a T1 should have MIN-GS = 1 and MAX-GS = 45, while a T3 will have MIN-GS = 60 and MAX-GS = 180. This means if you have GS 5, in a T1 you will et GS5 loot, but in T3 GS20 loot. If you have GS 65, in a T1 you will get GS25 loot, but in a T3 GS65 loot. Now imagine walking into a T4, where MIN-GS = 150 and MAX-GS = 600. Values can differ.
- Similar as in loot. Pimp up that difficulty for higher tier POIs, while limiting it for lower tiers. If you enter a T1 at GS100, you will still get up to GS30 enemies. But if you enter a T4 at GS20, you will get enemies with the MINIMUM_GS, for example 150.
Perhaps create a simple MINIMUM_GS and MAXIMUM_GS for each POI, meaning both enemies and loot will be appropriately generated based off it. This could help the progression, as well as influence what kind of POIs players will visit. Seeing Radiated (or mid/end-game enemies) in a POI will definitely scare people from visiting it before gathering appropriate equipment. But the changes in loot will well be worth the effort too. Not only different tier loot lists, but also differences with GS on different tiers.
Or perhaps make it general, that each T1 POI will have GS 1-45, T2 will have GS 35-90, etc. Numbers can change, but the overall idea is important.