Looking for suggestions on mods that people think might be interesting or improve their experience. I know not everyone knows how to or wants to mod for 7 days. I myself am not a great modder but can generally get the job done. I know we have a great community of mod creators in this forum and beyond and hopefully they may drop some expertise to help us out. I unfortunately have some extra time on my hands and have been back to dabbling in mods again. Maybe I can help get you that one thing you have been wanting or waiting for to happen.
With that being said, I would like to stick to smaller modlets if possible. Suggest anything (be reasonable), the worse you get is a no from me, but who knows maybe there is a creator that is better than I that will do it. Kinda hoping this may also be some inspiration for the mod creators out there as well.
Don't expect because you suggested that I will do it.
The extra time I do have is due to some health issues. Those come first so if things are delayed I apologize in advance.
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-A mod that added laser turrets would be neat. Being able to make a bunch of solar panels using another mod to set up defenses that used electricity instead of ammo would be fantastic.
-Many more "mods" for weapons, tools, armor, clothes, vehicles and so on. I see many stats in the files that mods don't touch yet, would be great to see this part of the game expanded on more. This will give player even more options and I like options
Some examples:
Tool mods: range"reach", speed, reduce sound
Weapon mods: rate of fire, reload speed
Armor mods: Buff resistance, degradation, stamina cost
-Hi, just wondering is there any chance for you to make a mod to make the hunger and thirst to persist even after you re-spawn?
ex.
a. if you were killed due to thirst or hunger and you re-spawn, the hunger/thirst will be at 40% instead of 100% again.
b. if killed by a zombie, hunger is at 50% instead of 100% when respawning.
-Rearrange skill tree and adjust numbers to see fit. Buff certain weapons based on weight for movement speeds.
With that being said, I would like to stick to smaller modlets if possible. Suggest anything (be reasonable), the worse you get is a no from me, but who knows maybe there is a creator that is better than I that will do it. Kinda hoping this may also be some inspiration for the mod creators out there as well.
Don't expect because you suggested that I will do it.
The extra time I do have is due to some health issues. Those come first so if things are delayed I apologize in advance.
----------LIST---------------
-A mod that added laser turrets would be neat. Being able to make a bunch of solar panels using another mod to set up defenses that used electricity instead of ammo would be fantastic.
-Many more "mods" for weapons, tools, armor, clothes, vehicles and so on. I see many stats in the files that mods don't touch yet, would be great to see this part of the game expanded on more. This will give player even more options and I like options

Some examples:
Tool mods: range"reach", speed, reduce sound
Weapon mods: rate of fire, reload speed
Armor mods: Buff resistance, degradation, stamina cost
-Hi, just wondering is there any chance for you to make a mod to make the hunger and thirst to persist even after you re-spawn?
ex.
a. if you were killed due to thirst or hunger and you re-spawn, the hunger/thirst will be at 40% instead of 100% again.
b. if killed by a zombie, hunger is at 50% instead of 100% when respawning.
-Rearrange skill tree and adjust numbers to see fit. Buff certain weapons based on weight for movement speeds.
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