64 is not a hard-coded max, it's only a default and only for dedicated servers. In SP the default is 60 (which explains my results above). In a single-player game you can use 'sg MaxSpawnedZombies 90', for example, to increase it to 90. For dedicated server, it's <property name="MaxSpawnedZombies" value="64" />. Change it to whatever the server and clients can handle.It is 8 per player up to a maximum of 64 alive at once. 8 Players would get 8 each. 10 players would only get 6 each. 4 players would get 8 each unless it was changed in the options menu. But no matter how high the number was changed the max that 4 players would get would be 16 each because 64 is the hardcoded max.
I think you have confused it with "num". The maxAlive setting in gamestages.xml defines the maximum alive at any one time during the wave, not how many will be in the wave. So the wave might contain 500 zombies (the "num=500" parameter), but only 100 will be alive at once (maxAlive=100). The "wave" will just keep coming, one dies, one to replace it, with 100 zombies alive until all 500 in the wave have been spawned. Or until the wave timer runs out and the next wave begins (after a delay).The maxAlive in the xml line for the spawn wave defines how many zombies will be in that wave.
This is true if you don't change the MaxSpawnedZombies setting. It is not hard-coded. The maximum number of zombies you will see at any one time on horde night is the lesser of these:You'd see 64 at a time for an 8+ player game no matter if you changed the option setting to 12 zombies per person because 64 is the max max.
No kidding, huh? The actual BM spawning mechanism isn't that complicated, but it gets complicated by game-wide limits (MaxSpawnedZombies) as well as per-player limits (BloodMoonEnemyCount) outside of the BM spawning system.Seeing all you game veterans discuss the matter has really made me feel a bit better about not understanding this clearly overcomplicated system![]()
Thanks! I'm happy to have been mistaken on those points.Various Roland Corrections
It certainly can feel overwhelming at first and honestly I think that's the point. Can the player make enough preparations and not be overwhelmed/exhausted? Mileage of course will vary from player to player on the feel.So after reading this, turns out bloodmoon hordes arent supposed to last the entire night... Am playing coop, with only one other person, Night 7 was easy, and wasnt 'endless' but night 14 and onwards we fought from sunset till sunrise. Pretty much all settings are vanilla, like the zombie count for the blood moon. I guess we are just killing em too slowly. We arent building those 'zombie killing bases' that are the meta like the pyramid towers with murder holes. We build a normal base, and fight on the walls/the field arround the base. Dunno if its the intended way but fighting the whole night *Is* Exhausting yeah. Its noticeable we are working through waves, as spawning in one direction stops and they come from another. But it does feel endless. since by daybreak there tend to be 10+ alive still.
So after reading this, turns out bloodmoon hordes arent supposed to last the entire night... Am playing coop, with only one other person, Night 7 was easy, and wasnt 'endless' but night 14 and onwards we fought from sunset till sunrise. Pretty much all settings are vanilla, like the zombie count for the blood moon. I guess we are just killing em too slowly. We arent building those 'zombie killing bases' that are the meta like the pyramid towers with murder holes. We build a normal base, and fight on the walls/the field arround the base. Dunno if its the intended way but fighting the whole night *Is* Exhausting yeah. Its noticeable we are working through waves, as spawning in one direction stops and they come from another. But it does feel endless. since by daybreak there tend to be 10+ alive still.
Its for sure fun and an adrenaline rush to go out in the middle of the horde, the other player tends to stay up on the wall and shoot from there, while im in the middle of the horde with my shotgun. Often narrowly dodging demo zombies and that endless amount of puke from the puking vultures. We had 5 rows thick spikes of mixed iron and wood, re-arming and repairing Feels kinda too expensive with how much damage the horde does. theyre blowing through reinforced concrete like a bowling ball through tissue paper. (again vanilla settings) Guess we have to change our strategy to cheese, cause the legit way is very very punishing, and thats on vanilla + adventurer difficulty, and we havent even reached the apex night of 49, after wich itll reset to the difficulty of 7 and ramp up again IF i understood the wiki right
the horde mechanics page has a whole bit about the blood moon horde.There was no Wiki page for Blood Moon Horde. I made one.
Oooh okay thank you. And no i had no clue that the more of them in a crowd the more damage they do, we didnt have anything with electricity sadly, i made stuff, but wiring it up opened the console and filled me with errors. so we left that by the roadside and just went on to try other stuff, Also noticed that shooting demos on their green button is a good idea when theyre in crowds, they cant run that far before blowing up, usualy taking a chunk of the horde with them. But its a nono when they get close. I was having the idea of just camping out the blood moon horde for a week or two somewhere else while gathering resources and build up the defences. Its good for identifying weakspots though, seeing where they all go. Always a lot to learn so again thanks :3To exhaust the hordes even in early nights you have to herd them together and kill them fast which expends a lot of ammo. Running around with a shogun in the field? Probably already too slow. In SP I often play agility builds where damage on horde night isn't my biggest suit. So I never try to exhaust the horde anyway but to slow them down.
You don't need cheese, but there are more than one way to beat the horde:
The longer they need to reach your walls the more time you have to kill the ones standing at your wall. And the less crowd-bonus they get. Barbed wire is VERY effective at this. Simple rows of (even cobblestone or wood) blocks in their way where they have to jump up and down again are very effective. Funnels with concentrated automatic firepower helps a lot to give you some breathing space. Unskilled INT turrets don't do much damage but their stagger effect also gives you time.
It also is often better to ignore single weak zombies and concentrate on the hard hitters, glowies and especially groups of zombies. You do know that zombies in a crowd do more damage, right? Giving them the opportunity to crowd together is what you have to prevent.
Yeah I saw that. It was talking about "carrying meat" and its effect on the horde. I will go clean up that page also. Thanks.the horde mechanics page has a whole bit about the blood moon horde.
Let me double-check that then. It was not something I tested directly, but was a remembrance of past horde nights. Or...a hallucination."At 0400 the Blood Moon Horde will end and all Blood Moon-spawned zombies will die."
? Not from what I've seen happen. You still have to "clean up" the remnant unless you die, then the game takes care of it.
Fixed! I don't know what I saw or thought I saw at our last horde night."At 0400 the Blood Moon Horde will end and all Blood Moon-spawned zombies will die."
? Not from what I've seen happen. You still have to "clean up" the remnant unless you die, then the game takes care of it.
Mine says: GamePref.MaxSpawnedZombies = 64Edit - can any of you with a completely vanilla game open your console and type 'gg', then tell me what the MaxSpawnedZombies setting is? I don't believe I have ever set that value directly for single-player (it is not in the menus, must be set in console) and for me it was set to 60.
Fwiw I checked and mine is set to 60 as well. But I'm running SimpleUI-BiggerBackpack and my own modlet that touches a few Items. Nothing that _should_ change MaxS... but who knowsEdit - can any of you with a completely vanilla game open your console and type 'gg', then tell me what the MaxSpawnedZombies setting is? I don't believe I have ever set that value directly for single-player (it is not in the menus, must be set in console) and for me it was set to 60.
the horde mechanics page has a whole bit about the blood moon horde.
Oooh okay thank you. And no i had no clue that the more of them in a crowd the more damage they do, we didnt have anything with electricity sadly, i made stuff, but wiring it up opened the console and filled me with errors. so we left that by the roadside and just went on to try other stuff, Also noticed that shooting demos on their green button is a good idea when theyre in crowds, they cant run that far before blowing up, usualy taking a chunk of the horde with them. But its a nono when they get close. I was having the idea of just camping out the blood moon horde for a week or two somewhere else while gathering resources and build up the defences. Its good for identifying weakspots though, seeing where they all go. Always a lot to learn so again thanks :3
Game version?we didnt have anything with electricity sadly, i made stuff, but wiring it up opened the console and filled me with errors.
No, after reading that you should understand that the horde has a finite amount of enemies. However the (default) configuration of bloodmoon at higher gamestages throws that many Zs on you, that it becomes nearly impossible to kill all of them before the night ends.So after reading this, turns out bloodmoon hordes arent supposed to last the entire night...
As said many times before, the goal is not to beat the horde, but to survive the night. If you want to have the same Zs at the same difficulty according to your gamestage with the same amount of Zs in parallel but lower overall amount for being able to kill all of them early in the night, you have to change all the num-values in your gamestage.xml.But it does feel endless. since by daybreak there tend to be 10+ alive still.