PC Alpha 19 Dev Diary

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Hey guys,

There is any upcoming changes in looting weapons/parts because for now it's too easy to find better weapon instead of craft new one. There is no point in crafting a weapons when you spending skill points and it makes crafting more expensive and you dont' have parts for that. The game could be more interesting if player have to collect resources to get better gun than from loot.

 
Since water is a subject of discussion I'll just leave this here...

https://www.reddit.com/r/spaceengineers/comments/gdjkg5/volumetric_water_test_2/

You can practically smell your CPU working  :-)

 
I'm talking about future big quests with storyline and npcs which will not be ideal to interrupt. So this gets tiresome to explain and was also a suggestion,  offtopic. 


You started off this conversation by complaining about current T5 questions.  But now its not an issue until a story line quest gets put in?

Well, we don't play them because of the lenght. Starting a tier V should not trigger a horde when activated until 24 game hours after everyone can get out of the POI or fails the quest.

 
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I'm really excited to see the more modern HD models and textures for the NPCs, tools etc..  Are we going to see similar quality updates to the player models and textures? In any case, I hope we get to start early testing A19 soon :D    fingers crossed

 
Okay guys, I literally had a dream about A19 last night. Are you doing some psychic experiments without telling anyone? Cause that was too good of a dream.

 
Okay guys, I literally had a dream about A19 last night. Are you doing some psychic experiments without telling anyone? Cause that was too good of a dream.
fetchimage


 
You started off this conversation by complaining about current T5 questions.  But now its not an issue until a story line quest gets put in?
Yes. I stated that T5, T4 etc  could be too long to be fun in the current design context of the horde night and I suggested holding it back during their course for many reasons, like time (it takes a lot to complete some of them in a thorough way) and future storyline quests like those Roland and MM mentioned earlier (T6 , T4 POIs overunned by bandits, etc) 

I really don't think we should keep talking about  something that would "be nice to have" and we agree to disagree on, unless you really enjoy talking to me, "no more homo than usual" intended.

 
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I'm starting to feel the need for an A19 fix guys. 😐

I almost always played vanilla (since A7 I think), but after so much time in A18 I thought I could keep the interest/novelty up with mods and I decided to take a chance and downloaded Ravenhearst... well, no offense to the authors, the mod has a lot of content and I see a lot of effort went into it. It is "well done". But tt's just not my cup of tea. For me it's a chore fest and we're back to sticks and grinding. I also prefer the current vanilla perk tree (mostly). Maybe I'm irrevocably stuck into 7D2D vanilla, I don't know. I like how TFP put everything you need to have fun in the game and still keep it simple and straightforward enough. Or maybe I'm just a dumb ass who can't dig complicated stuff lol

So guys @TFP: HURRY UP!!

We need an A19 experimental soon!! 😬

 
I'm starting to feel the need for an A19 fix guys. 😐

I almost always played vanilla (since A7 I think), but after so much time in A18 I thought I could keep the interest/novelty up with mods and I decided to take a chance and downloaded Ravenhearst... well, no offense to the authors, the mod has a lot of content and I see a lot of effort went into it. It is "well done". But tt's just not my cup of tea. For me it's a chore fest and we're back to sticks and grinding. I also prefer the current vanilla perk tree (mostly). Maybe I'm irrevocably stuck into 7D2D vanilla, I don't know. I like how TFP put everything you need to have fun in the game and still keep it simple and straightforward enough. Or maybe I'm just a dumb ass who can't dig complicated stuff lol

So guys @TFP: HURRY UP!!

We need an A19 experimental soon!! 😬
No offense taken at all, RH was designed by veteran players and its intended purpose is to give other fans of older alphas their fix while still honoring some of the newer alphas additions and improvements. Sticks, molds, irrigation, LBD all live and breathe in an A18 environment. 

Also we like to think we fill a niche for players who want a slower longer more survival oriented gameplay style. Let Pimps do their thing while avoiding some of the more routine requests for things to come back. 

 
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