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Part one of my new Tips and Tricks series. It's been a while since I came out with my beginners guide and 380+ Tips and Tricks video and I did promise a follow up. Here is he first part of that follow up. I started this back in 1.3 and had to remove a number of tips and this should be current as of version 2.3. Stay tuned for the next 2 episodes.
First let me say I disagree with some of what is said and agree with some of what is said. So this isn't a YouTuber zealot reaction. That being said if you didn't like the Jawoodle video you won't like this one as it is more off-tangent, but I find it enjoyable to look at what others suggest and compare it to what I would envision for the game. If you agree or disagree or hate youtube that's perfectly fine. Sometimes others comments, videos makes me think of something perhaps I forgot or had an epiphany on and as such here are my thoughts on the video. It seems like a lot because a lot was discussed and I wanted to take more time to formulate my thoughts than just post a video and go "watch this" as there are plenty of things I...
Inlays & Carpets! Made for Homes and Horde Bases Everywhere! <3
Enjoy, folks! These are a sampling of interior and exterior floor designs I've conjured up in my scatterbrain of mine. Feel free to take these as inspiration if your muse desires! <3 Instructions: PAGE A: Inlays (starting top-left, going right) Design 1, block shape(s) used: Cube Trim 1/4 Corner Inside; top-left and bottom-right corners. Cube Trim 1/2 Quad Top; top-right and bottom-left corners // Paint used: Fabric Blinds, Black Granite Design 2, block shape(s) used: Cube Trim Chevron Two Sided; alternate left and right orientations // Paint used: Cabinet Side, Drywall Creme Design 3, block shape(s) used: Cube Trim 1/4 Diagonal Filler 02; alternate orientations (2x2) // Paint used: Grey Marble, Wood Oak Design 4, block shape(s)...
New Version 2.0 End Game Horde Base. Here's a cool new horde base design I've been working on the past couple of weeks. I call it the Walk of Pain. This incorporates the efficient use of electric fences, dart traps and a robotic sledge. Can be started early game and upgraded to the base shown. Watch as I put it though an end game day 7000 stress test with version 2.0 mobs.
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