<block id="701" name="GoreBlock1Prefab">
<property name="Class" value="Loot"/>
<property name="CreativeMode" value="Player"/>
<property name="Material" value="organic"/>
<property name="MaxDamage" value="10"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Gore/gore_block1_Prefab"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="FallDamage" value="false"/>
<property name="LootList" value="1"/> <!-- dummy loot list, will be overridden by the zombie that died -->
<drop event="Harvest" name="rottingFlesh" count="1" prob=".6" tool_category="Butcher"/>
<drop event="Harvest" name="rottingFlesh" count="2" prob=".6"/>
<drop event="Harvest" name="animalFat" count="2" prob=".33" tool_category="Butcher"/>
<drop event="Destroy" count="0"/>
<drop event="Harvest" name="femur" count="1,2" prob="0.4" tool_category="Butcher"/>
</block>