I get this in the console when loading new chunks, it just repeats over and over until I kill the game.
NullReferenceException: Object reference not set to an instance of an object
at Chunk.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] _list) [0x0009e] in <090ac70841964a1faa431f23e2b8e0e3>:0
at World.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] list) [0x00097] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EAISetNearestEntityAsTarget.FindTarget () [0x001f4] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EAISetNearestEntityAsTarget.CanExecute () [0x00022] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EAITaskList.OnUpdateTasks () [0x000ce] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EAIManager.Update () [0x0001b] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EntityAlive.updateTasks () [0x00063] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EntityAlive.OnUpdateLive () [0x00154] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EntityEnemyAnimal.OnUpdateLive () [0x00000] in <090ac70841964a1faa431f23e2b8e0e3>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <090ac70841964a1faa431f23e2b8e0e3>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <090ac70841964a1faa431f23e2b8e0e3>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <090ac70841964a1faa431f23e2b8e0e3>:0
at World.TickEntitiesSlice () [0x00000] in <090ac70841964a1faa431f23e2b8e0e3>:0
at GameManager.UpdateTick () [0x00026] in <090ac70841964a1faa431f23e2b8e0e3>:0
at GameManager.gmUpdate () [0x00297] in <090ac70841964a1faa431f23e2b8e0e3>:0
at GameManager.Update () [0x00000] in <090ac70841964a1faa431f23e2b8e0e3>:0
(Filename: <090ac70841964a1faa431f23e2b8e0e3> Line: 0)