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Zombies dont want to chase me anymore

Squatchammer

New member
I have a few A21 mods but mostly 1.0 mods in the list. I am trying to get more zombies and wondering what I am using currently is conflicting to the point where zombies stand in place and dont move unless I get close enough to attack. Then they are just in idle animation.

Link because it wont let me insert image.
 

https://imgur.com/a/V3g0SLj

Also logs are popping with this



2024-08-02T23:59:42 87.454 INF Cleared queues.
2024-08-02T23:59:42 87.456 INF Dynamic thread starting
2024-08-02T23:59:42 87.457 INF Dymesh door replacement: imposterBlock
2024-08-02T23:59:42 87.513 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-08-02T23:59:42 87.514 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-08-02T23:59:42 87.515 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-08-02T23:59:42 87.515 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-08-02T23:59:42 87.516 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head
2024-08-02T23:59:42 87.517 WRN PhysicsBodies EntityZombie, E_BP_LArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm
2024-08-02T23:59:42 87.518 WRN PhysicsBodies EntityZombie, E_BP_LLowerArm, path not found Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm
2024-08-02T23:59:42 87.518 WRN PhysicsBodies EntityZombie, E_BP_RArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
2024-08-02T23:59:42 87.519 WRN PhysicsBodies EntityZombie, E_BP_RLowerArm, path not found Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
2024-08-02T23:59:42 87.520 WRN PhysicsBodies EntityZombie, E_BP_Head, path not found Hips/Spine/Spine1/Spine2/Neck/Head

 
I still have this as well, did you ever figure out which mod it is?




You need 0_TPF_Harmony folder in mods. If you have Steam, just verify files. Personally I would copy or move all the mods into another folder when this happens. If you dont look to see if someone could send you the file.

 
Yeah, we do that. 

Friend keeps crashing and getting this error. 

We have the same mods and same version, fresh installs etc. 

Gets this when he loads in... 2024-08-14T23:50:32 780.875 INF RequestToSpawnPlayer: 211, CrypticInfern0, 7
2024-08-14T23:50:32 780.935 WRN Parameter 'IsMale' not found in animator
2024-08-14T23:50:32 780.935 INF Created player with id=211

Then during he's in combat with a zombie, at random he crashes and he said doesn't get errors but on my side  I get this when he crashes (I've never crashed). 

2024-08-14T23:51:18 826.425 ERR Task_CommWriterSteam (cl=Steam_76561198049683297, ch=0):
2024-08-14T23:51:18 826.425 EXC Value cannot be null.
Parameter name: _value
Parameter name: _value

  at PooledBinaryWriter.Write (System.String _value) [0x00003] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetPackageRangeCheckDamageEntity.write (PooledBinaryWriter _writer) [0x0013f] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetConnectionSteam.Task_CommWriter (ThreadManager+ThreadInfo _threadInfo) [0x00082] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSteam:Task_CommWriter(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)

2024-08-14T23:51:18 826.425 INF Exited thread NCSteam_Writer_Steam_76561198049683297_0
2024-08-14T23:51:18 826.426 INF Exited thread NCSteam_Reader_Steam_76561198049683297_0
2024-08-14T23:51:18 826.451 INF DynamicMusic: 211 successfully removed from Bloodmoon state cache
2024-08-14T23:51:18 826.451 INF Player disconnected: EntityID=211, PltfmId='Steam_76561198049683297', CrossId='EOS_00023dd7bfec49438e7a32

 
I am selecting some of the Error's and searching it and found this  for starters.


sometimes the .bak is not corrupted its literally a backup file. it happened a second time and while the player was trying to connect, I grabbed the .bak set it aside so it wouldn't be saved over. and then named it .ttp. and it worked.

the corrupted files should be small. like 1kb small. it should standout if the .BAK is larger.

Looks like it's a broken or corrupted profile/character.


 
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