@Arez
I like the thought in general, but specifically here...In this game...On this engine...and at this point in development,
It might take a bit more resources and time than are willing to be invested, at least at this time. If you think of the
way this environment and gameplay, has been cultivated\progressed\developed, "i'm trying to think of the right word" coupled with
the voxlized ruleset, enforced by this unity build.
Performance
If it were a hybrid, meaning poly specific structures, with voxelized terrain that were microvoxel or atoms, it could probably
work, gamewise.
Availabilty of resources
I did this once before when i first joined the forum, and GuppyCur invited me to the discord. I created graves that were basically
1 by 2 block sleeper volumes, and they would dig out if you came close enough. The problem was the voxel dimension ruleset. No
matter whether there is a full block or a half or quarter, they all take up the same volume. 1m by 1m. The invisble air part is
still solid. But also this was about 5 alphas ago, the animations were not available, median hardware was incapable of handling
it, and the game dev was only it it's adolescent stage as far as direction, and inclusions or additions.
Possibilities Now vs then
There is a game that I have played that does what you speak of, and give a good visual example, "Zombie Army Trilogy". It could
possibly be adapted here. It is as you said just an animation and VFX, of rising from the dirt but with out any destruction, and
with a combination of crawler Zombie Steve now the half body crawler to the one block crawlers to standing position it could
maybe work.
HMMM, what if?
It could also work on Horde night, a flat or low level interactive volume that recognizes vertical structures, and is centered on
the player or players, would in theory negate the lost/stuck zombies, blocked by structures, and give a visceral visual of the
horde onslaught. Basically a mobile spawning path for even if you are on the run. The things between this proposition and actuality,
are timing here, and valuation from development standpoint. I realized this after watching one of the last A21 interviews with
Madmole, and Richard.
To the future
If it doesn't make it to the Vanilla game, You might be able to propose it to the Modding community. Keep a positive outlook,
because, you can bet one or more have looked at or will look at your post and go Hmmmmm, what if. That's how it starts, here.
4Sheetz