GrandRiser
Refugee
I don't know where to put this, but last time I created a bunker down below until bedrock. We made a hole so that zombies would fall below until bedrock and we prepared traps too below.

But what happened was the zombie on the surface detected our position down below (we were above bedrock), and 5-7 of them started to DIG down straight in a single hole up above (check picture I attached below). Luckily I managed to detect that using God mode, one day they might take us by surprise by emerging on top of us down in the bunker.

Sure, this can be evaded if we made a concrete/harder floor more wider up above so they won't dig down.

But I still cant think with clear mind how zombie can detect us meters away underground and dig straight. It's just too plain smart and they act in unity. Please make them dumber for this one. If developers somehow use shorter path logic for the zombies, surely jumping in the hole and fall down is faster to meet players.
Second, they were not "slippery" enough to slide down the hole we made and they perfectly evaded the hole we made (5-10 of them walk perfectly around the hole and passed each other perfectly) and jumped across perfectly too. The only way to attract them down is to use god mode in the middle of the hole or shoot their legs. It seemed like they stopped at the edge of the hole and just won't slide down. Please make them able to fall since they're zombies, not super-monster with athletic legs and smart brains. or are they?
For reference, please view Dying Light's zombie, where if they mistep just one step of stairs, they would fall .
Summary:
1. Make zombies computer-ly/technically dumber, at least use my case for an example.
2. Make them easier to fall. If they find a gap, they don't just find an way to get around it or jump. In Dying Light, basic zombies can't find a route and would just fall on the gap if the player is across the gap.
HOWEVER, if the zombie is a runner zombie (a bit advanced zombie), they will jump, find a way, and make way to the players no matter how high the players are. Maybe, basic zombies in 7 days to die needs to be dumber (by not finding alternate routes/shortest possible path) , but the feral can be made smarter.
These are just ideas and input and can't be correct 100%.

But what happened was the zombie on the surface detected our position down below (we were above bedrock), and 5-7 of them started to DIG down straight in a single hole up above (check picture I attached below). Luckily I managed to detect that using God mode, one day they might take us by surprise by emerging on top of us down in the bunker.

Sure, this can be evaded if we made a concrete/harder floor more wider up above so they won't dig down.

But I still cant think with clear mind how zombie can detect us meters away underground and dig straight. It's just too plain smart and they act in unity. Please make them dumber for this one. If developers somehow use shorter path logic for the zombies, surely jumping in the hole and fall down is faster to meet players.
Second, they were not "slippery" enough to slide down the hole we made and they perfectly evaded the hole we made (5-10 of them walk perfectly around the hole and passed each other perfectly) and jumped across perfectly too. The only way to attract them down is to use god mode in the middle of the hole or shoot their legs. It seemed like they stopped at the edge of the hole and just won't slide down. Please make them able to fall since they're zombies, not super-monster with athletic legs and smart brains. or are they?
For reference, please view Dying Light's zombie, where if they mistep just one step of stairs, they would fall .
Summary:
1. Make zombies computer-ly/technically dumber, at least use my case for an example.
2. Make them easier to fall. If they find a gap, they don't just find an way to get around it or jump. In Dying Light, basic zombies can't find a route and would just fall on the gap if the player is across the gap.
HOWEVER, if the zombie is a runner zombie (a bit advanced zombie), they will jump, find a way, and make way to the players no matter how high the players are. Maybe, basic zombies in 7 days to die needs to be dumber (by not finding alternate routes/shortest possible path) , but the feral can be made smarter.
These are just ideas and input and can't be correct 100%.
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