GTX2GvO
New member
I'm trying to figure out if I can add a zombies alive counter to my HUD panel.
(instead of a Zombie kill counter.)

Here you see the zombiekillcounter with 30 kills and want to change that to what the F1 window shows under
CGO: 321 Ply: 1 Zom: 1 Ent: 13 (15)
To show there are 1 Zombie(s) alive in the world/chunk
So I want to change the codeblock showing the kill counter, into a zombies alive counter.
(full HUD codeblock for reference)
I just have no clue on what I need to alter to achieve this.
(instead of a Zombie kill counter.)

Here you see the zombiekillcounter with 30 kills and want to change that to what the F1 window shows under
CGO: 321 Ply: 1 Zom: 1 Ent: 13 (15)
To show there are 1 Zombie(s) alive in the world/chunk
So I want to change the codeblock showing the kill counter, into a zombies alive counter.
Code:
<!-- Zombie Counter -->
<!-- Player zombie kills -->
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
<sprite depth="4" name="icon" size="26,26" style="icon32px" pos="11, -9" sprite="ui_game_symbol_zombie" color="[white]"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3]{playerzombiekills}[-]" height="32" effect="outline" upper_case="true" />
</rect>
Code:
<window name="HUDLeftStatBars">
<grid name="hud" pos="9,187" rows="4" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
<!-- Food -->
<rect width="168" height="43" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" color="50,205,50,100" type="filled" height="37" width="162" fill="{StatFill}" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
<!-- Water -->
<rect width="168" height="43" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" color="0,180,180,100" type="filled" height="37" width="162" fill="{StatFill}" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
<!-- Stamina and Health -->
<rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
<rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
</grid>
<grid name="hud" pos="187,187" rows="4" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" controller="InGameHUD" side="left" >
<!-- Player map elevation -->
<rect width="168" height="43" controller="MapStats">
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
<sprite depth="4" name="icon" size="26,26" style="icon32px" pos="11, -9" sprite="ui_game_symbol_climb" color="[white]"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3]{mapelevation} M[-]" height="32" />
</rect>
<!-- Player temperature -->
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
<sprite depth="4" name="icon" size="26,26" style="icon32px" pos="11, -9" sprite="ui_game_symbol_temperature" color="[white]"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3]{playercoretemp}" height="32" />
</rect>
<!-- World temperature -->
<rect width="168" height="43" controller="MapStats">
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
<sprite depth="4" name="icon" size="26,26" style="icon32px" pos="11, -9" sprite="ui_game_symbol_cold" color="[white]"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3]{maptemperature}" height="32" />
</rect>
<!-- Zombie Counter -->
<!-- Player zombie kills -->
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
<sprite depth="4" name="icon" size="26,26" style="icon32px" pos="11, -9" sprite="ui_game_symbol_zombie" color="[white]"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3]{playerzombiekills}[-]" height="32" effect="outline" upper_case="true" />
</rect>
</grid>
<rect name="hud" pos="93,210" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
<sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
</panel>
</rect>
</window>