Zombie Structure Damage

Rotor

Survivor
Probably has been suggested before.

Anyways, IMO the damage should scale down over time with a zombie when hitting structure.  I.e. first you loose fingers, then hands, forearm, arms, lower jaw.  After that the zombie can try to repath to the player as a last gasp attemp tto do anything.

I can understand demo guy blowing up big chunks or cop burping acid causing major damage.  (As soon as I get familiar with the game, I will use one of the mods to take these out, I am not a zombie expert, but of the few genre I have seen, non have that mess :)).

I have reduced AI block damage.  But that is a set number, not a progressive number, right?

If I have a stamina bar where I have to stop before another attack, then it can be similarly modelled to the AI as well?

 
Eh... honestly I don't know how I feel about this idea. To me it would just end up making horde night and survival in general easier. Considering that most blocks have been buffed up in HP already. Like for example, what if a player decides to do a horde night in a poi that has concrete blocks with an hp of 5000. All that player has to do is simply knock-out the stairs and let the zombie neuter itself.

Now the stamina bar thing. That I agree with, although we are fighting zombies. I feel that it would work out. Since early game it gives a player an even playing field so to speak. While higher level zombies obviously will be more powerful.

 
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