Rotor
Survivor
Probably has been suggested before.
Anyways, IMO the damage should scale down over time with a zombie when hitting structure. I.e. first you loose fingers, then hands, forearm, arms, lower jaw. After that the zombie can try to repath to the player as a last gasp attemp tto do anything.
I can understand demo guy blowing up big chunks or cop burping acid causing major damage. (As soon as I get familiar with the game, I will use one of the mods to take these out, I am not a zombie expert, but of the few genre I have seen, non have that mess
).
I have reduced AI block damage. But that is a set number, not a progressive number, right?
If I have a stamina bar where I have to stop before another attack, then it can be similarly modelled to the AI as well?
Anyways, IMO the damage should scale down over time with a zombie when hitting structure. I.e. first you loose fingers, then hands, forearm, arms, lower jaw. After that the zombie can try to repath to the player as a last gasp attemp tto do anything.
I can understand demo guy blowing up big chunks or cop burping acid causing major damage. (As soon as I get familiar with the game, I will use one of the mods to take these out, I am not a zombie expert, but of the few genre I have seen, non have that mess

I have reduced AI block damage. But that is a set number, not a progressive number, right?
If I have a stamina bar where I have to stop before another attack, then it can be similarly modelled to the AI as well?