Khulkhuum
Refugee
Hi All. I have finally decided to "pimp my own 7DTD" with what i think is doable by changing the XMLs. My assumptions are as follows (for the first phase, i have other ideas to implement):
- Decreasing zombie HP, alongside XP gained
- Increasing weapon damage, but also changing so similar objects would do similar damage
- Increasing the number of Zs to spawn in various situations
This will make zombies way easier to kill sure, but you will be overwhelmed by numbers. As far as i went into changing the files, i stumbled upon two things that pickled my mind and may prove to be tough to work around.
1. I started wondering what's the limit of active zombies. I saw in numerous threads discussions about consequences of having too many active Zs, but i wonder how far can i go until the enemies start freezing in place or something.
2. Checking damage of various weapons ingame i noticed that different difficulties recalculate the damage you pose to Zs. Noticed that on Nomad you dish out the exact number that is in the stats (even looking at a weapon ingame, for example bone shiv 16), on Scavenger you hit twice as hard (32 damage) and on insane you hit half as hard (8 damage). Has it always been like this and can i change this somewhere? Wouldn't want to eliminate the damage shift, but perhaps alter it a bit.
Thanks in advance.
- Decreasing zombie HP, alongside XP gained
- Increasing weapon damage, but also changing so similar objects would do similar damage
- Increasing the number of Zs to spawn in various situations
This will make zombies way easier to kill sure, but you will be overwhelmed by numbers. As far as i went into changing the files, i stumbled upon two things that pickled my mind and may prove to be tough to work around.
1. I started wondering what's the limit of active zombies. I saw in numerous threads discussions about consequences of having too many active Zs, but i wonder how far can i go until the enemies start freezing in place or something.
2. Checking damage of various weapons ingame i noticed that different difficulties recalculate the damage you pose to Zs. Noticed that on Nomad you dish out the exact number that is in the stats (even looking at a weapon ingame, for example bone shiv 16), on Scavenger you hit twice as hard (32 damage) and on insane you hit half as hard (8 damage). Has it always been like this and can i change this somewhere? Wouldn't want to eliminate the damage shift, but perhaps alter it a bit.
Thanks in advance.