• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

zombie loot drop prob

Look in entityclasses.xml

Entities have the following 2 properties:

<property name="LootDropEntityClass" value="EntityLootContainerBoss"/> <!--this is the actual loot container that they drop - create you own if you need-->
<property name="LootDropProb" value="0.5"/> <!-- the probability of dropping the above loot bog, in this case 50%-->

I dont know if there is an overall drop probability variable - the above is for each entity.

Edit: You can set a global loot drop probability of individual items but probably not lootbags.

see perkLuckyLooter in progression.xml:

<passive_effect name="LootProb" operation="perc_add" level="1,5" value="1,1" tags="luckyProb">

so you  can manipulate the LootProb var as a passive effect in a buff to increase the lootdrop probability of any item using the items tags

As a side note, this post should be in Discussions and Requests.

Cheers

 
Last edited by a moderator:
You can change the global loot drop - I remembered that finishing the lucky looter book series increases the lootbag drop chance.

From progression.xml:

<book name="perkLuckyLooterComplete" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterCompleteDesc" long_desc_key="perkLuckyLooterCompleteLongDesc">
<effect_group>
<passive_effect name="LootDropProb" operation="perc_add" level="1" value=".2"/>
</effect_group>
</book>




cheers

 
Back
Top