DerRadikaleRichard
New member
I just finished the resident evil 2 remake and one thing that i liked about the game is that it made "slow" zombies dangerous by giving them the ability to leap at you.
so i was wondering if it is possible to use: <triggered_effect trigger="onSelfPrimaryActionStart" target="self" /> in the Zombiehand item to add a movement speed bonus whenever a zombie tries to hit you. this could propably replace the exrtreme range the zombies have so i would just reduce the range of all zombie hand items to balance things.
i dont really have any example code on how to increase movement speed with this command if it is possible at all so any help is usefull.
so i was wondering if it is possible to use: <triggered_effect trigger="onSelfPrimaryActionStart" target="self" /> in the Zombiehand item to add a movement speed bonus whenever a zombie tries to hit you. this could propably replace the exrtreme range the zombies have so i would just reduce the range of all zombie hand items to balance things.
i dont really have any example code on how to increase movement speed with this command if it is possible at all so any help is usefull.