Raptortwenty2
New member
So We know what causes the heat value to increase (for the most part) but could someone help to explain how to lower it or if it changed any way since alpha 17
Okay well crap, I got sidetracked and 10 in-game hours passed before I got back. Heat was at 0% so at least I have an upper bound. Or maybe a screamer spawned and lowered it. Going to try again...I just M60'd a chunk up to 99% heat and I'll watch the game over the next couple of (real-time) hours.
Leave the area on a long raiding mission for a few days using small satellite bases to unload your inventory then cart it all back to base in a few trips.Only way to decrease it is to wait and do nothing. Interestingly gamepedia says that even by lollygagging the heat map increases so I don't know how's that possible.
Yes. That could work. Still this unnecessary complication is grinding my gears. I didn't spend 24 hours building my base with all the goodies to avoid it.Leave the area on a long raiding mission for a few days using small satellite bases to unload your inventory then cart it all back to base in a few trips.
Well I've only seen that if something is actively going on in the chunk (or surrounding chunks, because heat does spread apparently).Only way to decrease it is to wait and do nothing. Interestingly gamepedia says that even by lollygagging the heat map increases so I don't know how's that possible.
Interesting data. Thank you.Well I've only seen that if something is actively going on in the chunk (or surrounding chunks, because heat does spread apparently).
I didn't watch quite closely enough, but here's what I saw so far:
1200 Day 2: M60 firing until heat was at 99.6%
2200 Day 2: heat still 99.6%
0300 Day 3: heat still 99.6%
0800 Day 3: heat had at some point dropped to 22.95%
AI was off, so no screamers spawned. It took a loooooong time to drop, and it appears to drop very quickly when it does. I really need to lower my day length to 30 minutes for easier testing (assuming this is game-time based, not real-time based).