OK I'v set awareness to 200. If I kill everything will that be it in my current biome or immediate area? Cause that's no good either. They need to be coming constantly and never stop. Also how do I increase the actual wandering zombie count itself?
Forget it. He doesn't understand the problem. Sorry to say that, but the only hope is that TFP-Devs got it better.
What he is discussing all around is showing that absolutely.
It looks like he is the public speech manager of TFP and just tells excuses to cool down the community but doesn't understand.
From what he tells, if he is representative, i conclude, the plan is to make 7d2d a dungeon crawler. On the surface there is little to nothing threat (besides the bloodmoon) and if you want to fight, go into POIs/Dungeons.
That's what he answered to my previous post he obviously didn't understand at all.
I usually advocate the "then mod it" speech. But if it comes into such basic issues, i do not! Zombies are a core feature of 7d2d and if i need to mod it just to have a reasonable occurence of zombies in the free wild, for me the game (balance) is just absolutely broken.
It has been different in previous alphas and he already stated it can be easily modded, so there is really no excuse left why this changed so much. So obviously it should be absolutely easy to fix, they just don't want to fix/change it.
Finally you can just ask, do you want me to play 7d2d or do you want me to play a mod of 7d2d, because vanilla 7d2d is boring. Do you provide a fully game, or do you just provide a framework for making custom games?
Sorry if that sounds harsh, but regarding THIS issue, it's exactly what i am thinking about. That makes me think TFP wants to make the game suitable for everyone. That never turned out good in history. Usually every game that tried to achieve that lost all of its souls.
Most simple question: Why can you stand in the wild for hours and no zombie is attacking you, not even coming close to you? Even if there is a zombie walking around in just a 50m/blocks distance? Is this REALLY an issue you have to MOD? If yes, what's the purpose of the game? Other then said splitting into even more tower defence (referring the amusing thread about 7d2d not being a tower defence game *lol*) and dungeon crawler in separate.
I'm a bit frustrated about the game. There are so much mods that clearly show what the game could be made to. But from A15 to A18 i just see switching (for me) planles changing things. There is no goal visible the devs want to go to, they just change "random" things. Most Mods from A15 up to now change more than the core game achieved yet. I'd even say it's more reasonable to play a "new" mod based on A15 then playing vanilla A18... I'd not say it became worse, i'd say it changed but i don't see where this is going to go.
Ahh, yes, maybe that's the wrong thread for discussing what i came to