Zombie Ambushes- Internal Pressure to keep bases dangerous (Dev Friendly version)

Summary: Introduce ambush mechanics to create internal pressure in player bases, restoring tension without relying on brute-force demolishers or raw zombie damage.

Problem: Players have largely solved base safety; late-game danger relies on demolishers and brute-force mechanics, reducing survival tension.

Solution:

Zombies infiltrate via logical weak points (hallways, crawlspaces, vents, damaged ceilings).

Ambushes trigger under high Heat or prolonged player activity; sealed rooms remain safe.

Warning cues exist: scratching, growls, movement noises, ceiling dust, animal behavior changes.

Small groups scale gradually with Heat.


Counterplay:

* A second player watching blind spots negates ambushes.

* Encourages teamwork over splitting up to multitask.

* Rewards strategic patrolling, traps, and situational awareness.


Benefits:

* Restores tension inside bases; no space feels completely safe.

* Reduces reliance on brute-force and having zombies be engineering experts.

* Encourages cooperative defense and meaningful choices.

* Maintains player agency: preparation reduces risk but never eliminates it.


Conclusion: Ambushes provide subtle, scalable, and fair internal pressure, keeping late-game survival engaging while aligning with TFP’s philosophy that zombies should never fully respect player safety.
 
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