Some of the things i changed are ok in my SP mode but might not look too well
in MP.
That said
1 block crouch walk. Equates in 1 block crouch jump, for entering rooms.
Lowered camera height when crouched makes zombies seem taller
Pretty much ravaged my city landscape, in RWG makes it feel more apocolyptic
to me. Many of the POIs are now one block apart, some overlap.
Redistributed The skyscrapers and deep dungeon POIs to wilderness group.
Going to add more of the bomb blasted POIs
Got rid of nests, Have to get feathers from vultures and eggs from trees.
Increased zombie respawn rate but regulated, average total spawn at one time.
Basically set overlapping timing, so in city you only get away from Zeds
if you can duck into a 0 light attic.
Repurposed block breaking, ability, now more movielike.
Slowed my run speed to be just above their move speed, more close calls.
Included more Big boulders, to jump on to regain stamina when being over
run.
Depending on how I am playing, slow/quiet loud/fast. Spawn and sleeper
volume changes. Removed all decoy and 1,2 hp. All zombies now active.
Increased sound distance, Weapons wake sleepers, no more backpedalling to
get in line shots. Sleepers on upper floors you wil see jumping out of
windows to chase you. Head on a swivel.
Created desert biome spawn, mainly vultures average up to 10-20 at a time
snakes and what I call BADDOG Still fixing him. zombies sparse here,
vultures attack them also.
Vultures using the Hornet controller, now they survey, swoop attack, flyaway
then come in for the kill more vicious and strategic.
Wasteland is full of Dogs wolves vultures. I only go there now with aminibike
and a Magnum or crossbow and explosive heads.
Wolves and Dire wolves and bears in the Forest. Large zombie population also.
Used part of Tins Dying lands to make Zombies swing more often to tear things up.
Increased zombie hit rate, and chance for being stunned. lowered body damage
increased head popping chance.
Multiple zombie ai tasks some seem stupid, some destructive, some determined.
only when inside. Outside all have 500 meter sight range.
Did Colorburn in Photoshop on opaque atlas now my textures are darker, lowered level of the
spectral opaque atlas less reflection darker rooms.
My character gets ganked a lot. But she is getting better at surviving.
Next want to adjust spectrum to darker hue.
My endgame is in the making, just waiting for Npcs to be fully functional. Want
to make it a society rebuild, after a basic sweep and clear.
Im not hard core so thats enough to keep me busy for now