My goal here is to add damage to tier progression in melee weapons.
e.g. A tier 1 stone spear would have 12 entity damage, and a tier 2 stone spear would have 13 entity damage.
<effect_group name="meleeWpnSpearT0StoneSpear">
<passive_effect name="EntityDamage" operation="base_set" value="10.3" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT0StoneSpear -->
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
</effect_group>
As you can see, ModSlots works much the same way I want damage to work, but EntityDamage does not have the "tier" attribute.
now I've been looking around at some posts for this for a while. Even studied basic XML (for not-video games). I can't find anything that will help me with what I currently know about modding 7 Days to Die. I know I use <set xpath>value</set> or <setattribute> etc etc .. for everything I've done so far. I don't edit the vanilla files because I want to share this mod with people.
Please help, and thank you!
e.g. A tier 1 stone spear would have 12 entity damage, and a tier 2 stone spear would have 13 entity damage.
<effect_group name="meleeWpnSpearT0StoneSpear">
<passive_effect name="EntityDamage" operation="base_set" value="10.3" tags="perkJavelinMaster"/> <!-- meleeWpnSpearT0StoneSpear -->
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
</effect_group>
As you can see, ModSlots works much the same way I want damage to work, but EntityDamage does not have the "tier" attribute.
now I've been looking around at some posts for this for a while. Even studied basic XML (for not-video games). I can't find anything that will help me with what I currently know about modding 7 Days to Die. I know I use <set xpath>value</set> or <setattribute> etc etc .. for everything I've done so far. I don't edit the vanilla files because I want to share this mod with people.
Please help, and thank you!