MaxTunnerX
Refugee
I'm looking for a way to make zombies act like boars, that means being passive until hit by the player. Can anyone help?
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<property name="AITask-1" value="Swim"/>
<property name="AITask-2" value="BreakBlock"/>
<property name="AITask-3" value="DestroyArea"/>
<property name="AITask-4" value="Territorial"/>
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalStag,40,EntityPlayer,25,EntityZombie,30"/>
<property name="AITask-6" value="ApproachSpot"/>
<property name="AITask-7" value="Look"/>
<property name="AITask-8" value="Wander"/>
<property name="AITask-9" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityPlayer,8,EntityAnimalStag,0,EntityZombie,0"/>
<property name="AITarget-4" value=""/>
The way to make mods in A17 (sorry, I overlooked the part where you were requesting a mod. I assumed you were asking for help making the mod yourself)What's xpath?