I didn't realize that it was using a random number helper when I did the localization. Level design just committed a change to make it a solid 8.
Thanks for the heads up!
Nope. I created a new RWG map for A21 experimental and am still using it for A21 Stable. It happened in both experimental and stable. I've got Steam validating the files now. I'll let you know if it happens again after that is done.@Old Crow
It was simply the random number helper changing the numbers on them. I saw the 8 which is the default number for the helper and then named it that way. Now it will always be an 8 on the sign to match the localization.
@Kiern
That should not happen.
Did you create the same map twice with the same seed between experimental and stable?
Sounds like you've got some corrupted world files somehow OR the map was old and somehow the prefabs.xml file got regenerated with a different POI list. When the quest goes to reset the POI, it's reading the updated list.
@Old Crow
It was simply the random number helper changing the numbers on them. I saw the 8 which is the default number for the helper and then named it that way. Now it will always be an 8 on the sign to match the localization.
It would be for new saves after the update is released.Ah okay, cool! That will only start going forward on new maps, correct? My buddy and I are man-children and added a 6 to the sign.
It would be for new saves after the update is released.