Stranded_Napkin
Refugee
I've gotten past the other issues with the alpha. This one might be my breaking point though. How can traps be insta-kill? That makes no sense. How does a scratch end up killing you instantly? I get that the spikes were absurd in that you could land on them, essentially impaling yourself, and take minimal damage. Why is it that the UnFun Pimps always take the drastic option of swinging from one extreme to the other? I barely touched barbed wire walking over the edge of it, dead. I jumped onto spike traps after several tests, all which killed me instantly. These two scenarios are not the same. They should not have the same outcome. And for those who'd say "just mod that", it seems to be hard coded. Thanks a lot for that. The damage_received property does nothing when you change it. Still dead, still instant. I agree the penalty for getting caught in traps needs to be severe but death and death penalty is like getting a ticket, jail time, house arrest, and then walking with a ball and chain all for jaywalking. I cleared a complete factory and then died on barbed wire. When barbed wire is deadlier than more than 100 zombies you know that balance has been lost.
I think I'mma still play, but I am definitely going to be annoyed with this bs. My character is a pansy and there's nothing I can do about it.
I think I'mma still play, but I am definitely going to be annoyed with this bs. My character is a pansy and there's nothing I can do about it.
Last edited by a moderator: