Technically this should be possible but the radioactive zone would eat so much of the map that there would be hardly anything left to explore.Would people be interested in something like that?
I can vouch for that. Messing with RWG is what I love.Very possible to make a 2k map.
Find the Xui folder, then go into the windows.xml file. open it and search for 4096. It'll direct you to this line.
<combobox depth="108" pos="155,0" width="300" height="32" name="WorldSize" type="ComboBoxList<System.String>" values="2048,4096,8192,16384" value_wrap="false" /> add in 2048.
Load game, and now you can generate a 2k world and play it.
you don't get much terrain features, and you'll need to adjust the rad zone size.
edit: Can only answer for myself, but it is fun in it's own right.
This file did not have the described line. However, in the XUi_Menu directory was a file of the same name, and this had two lines like this. Setting the first line did nothing. Setting the second line worked! Disclaimer - this is a Linux system, maybe they do it differently under Linux?Very possible to make a 2k map.
Find the Xui folder, then go into the windows.xml file. open it and search for 4096. It'll direct you to this line.
<combobox depth="108" pos="155,0" width="300" height="32" name="WorldSize" type="ComboBoxList<System.String>" values="2048,4096,8192,16384" value_wrap="false" /> add in 2048.
Load game, and now you can generate a 2k world and play it.
you don't get much terrain features, and you'll need to adjust the rad zone size.
edit: Can only answer for myself, but it is fun in it's own right.
No problemThis file did not have the described line. However, in the XUi_Menu directory was a file of the same name, and this had two lines like this. Setting the first line did nothing. Setting the second line worked! Disclaimer - this is a Linux system, maybe they do it differently under Linux?
I modified the value like this:
values="1024,2048,4096,8192,16384,20480"
I then created a 1K world. And dang if it didn't work. I hit radiation at about 365 blocks out from 0,0. So I tried a 20K world. Sadly, it crashed. It seems the settings in the xml file are not the only things keeping us from making a 20K world.
I then found the same file on one of my dedicated servers and made same change, but sadly it crashed on world generatoin. So I copied the 1K world to my dedicated server, and it worked. I now have a dedicated server running a 1K map.
I repeated the above with a 2K world. Success.
I'm still playing with 20K, but I'm pretty sure there is either a hard coded size limit, or a data structure limit, the end result being it won't generate/load a map bigger than 16K.
Nice piece of research, Tin! TYVM for that, I had no idea you could do that.
I suppose the players would concentrate more on creating a self-sufficiency as early as possible because on such a small map the loot is limited. You cannot rely on finding enough food or having animals to hunt over a long period of time.If it were implemented, it would be interesting to see how player(s) would survive in a 2K world.