Kilroy5150
New member
I know it would require either a bunch of guys throwing in or just one guy doing a lot of moding but what about an app (windows or even Android/IOS) that allowed you to (checkbox) select mods you wanted installed on your game and you could select what version of 7 Days to Die you're running beforehand. It could be an "offline" app with a ton of small mods in it or one that downloads.
Now something i've always wanted to see is one that's smart enough so, when you check one mod and run down the line to another, it would say "This will conflict" or "This is redundant because you have it selected in another mod".
But the BEST part about this mod is....it builds it's own file to download when done rather than having a ton of small, scattered mods. Also, it would be intelligent enough to notate (in the mod it makes) what is where and why it's there.
I know that's a lot but that kind of mod manager would be insanely cool and could, potentially, drop the number of "pointless" posts for people, who claim to have a problem, when they're just not really paying attention and i know moders get tired of that. lol
How hard would something like that be to code in? I know it would be a real B to keep up to date but man it would be insanely cool because a TON of mods are nothing more than 1, 2, or 3 lines of code (added in a text file) and it just seems like there's got to be a more efficient way to create an AIO/DIY mod out of pre-existing ones.
I was thinking the general structure of the program would be fairly simple up to a 0 or 1 situation and the rest is to implement the code in the right place, which would be a bit more difficult, structure wise. And modders could just, over time, add their code and selection in via some part of the software to upload to some central database.
I dunno, this is just me thinking out loud because i ran across something quite similar on some older games a few years back. It wouldn't be a launcher, it would be way more intuitive.
Thoughts?
Now something i've always wanted to see is one that's smart enough so, when you check one mod and run down the line to another, it would say "This will conflict" or "This is redundant because you have it selected in another mod".
But the BEST part about this mod is....it builds it's own file to download when done rather than having a ton of small, scattered mods. Also, it would be intelligent enough to notate (in the mod it makes) what is where and why it's there.
I know that's a lot but that kind of mod manager would be insanely cool and could, potentially, drop the number of "pointless" posts for people, who claim to have a problem, when they're just not really paying attention and i know moders get tired of that. lol
How hard would something like that be to code in? I know it would be a real B to keep up to date but man it would be insanely cool because a TON of mods are nothing more than 1, 2, or 3 lines of code (added in a text file) and it just seems like there's got to be a more efficient way to create an AIO/DIY mod out of pre-existing ones.
I was thinking the general structure of the program would be fairly simple up to a 0 or 1 situation and the rest is to implement the code in the right place, which would be a bit more difficult, structure wise. And modders could just, over time, add their code and selection in via some part of the software to upload to some central database.
I dunno, this is just me thinking out loud because i ran across something quite similar on some older games a few years back. It wouldn't be a launcher, it would be way more intuitive.
Thoughts?