The most important thing for me is to have a safe base. A base that I can develop over a long period of time, across several alphas, that will look how I want it to look and not how the game wants it to look.
Ok, I get that.
I'm not really a fan of the horde nights.
I see. I myself love Horde Nights, but see below.
or sleepers in POIs etc., I would much rather this game to feel like the walking dead, with zombies being very slow and weak and stupid and having the sheer number and persistence be their fear factor, but I won't really mind if they stay the way they are as long as they dont destroy my stuff.
I too would like to have a game setting that enforced "The Walking Dead" on the zombies in my personal play times. I would also go to the extent of wanting a setting that would allow me turning off all ranged/area attacks, so all damage would be done as a melee attack, or not at all.
This would at least get rid of the worst offenses against a 'classic zombie' type game.
No more Cop Zombies, spitting all over the place, no Vulture Zombie birds, flying overhead and conducting annoying strafing runs and spitting on me from above. They want to hit me, use melee attacks, or don't even spawn. Mutants, no more area of effect spit, the two new critters, I have no use for them.
I too would want settings I could use to make the gameplay more to my liking, and have a more "Walking Dead" feel to it.
I used to have problems with the zombies, or rather dogs, running even though I set them to walk only, but I found out it's super easy to fix in xml so that's not an issue for me anymore. Now just this remains.
I used to fear the zombie dogs. Then I learned about mega crush & Parkour, and then later realised, I could just kill them easily, once I have leveled up my character. Provided, of course, they were alone. 6-7 dogs, all attacking in a pack (and perhaps with a Bear or two in the mix as well), and I have to have a ladder tower that I can climb and shoot them from above.
For me, I don't want my base destroyed by the Zombies, and the first time I saw what a demolisher could do, I was like, "Naw man, naw". In my games, I want the zombies to be focused upon my character, not trying to destroy the base I spend hours and hours building.
I use the 25% AI block damage setting because it is the lowest setting the game allows, without having to edit anything.
Now about Horde Nights.
I have had 3 strokes, and my eyesight is failing, which is a way to explain that I not only have arthritis, but also nerve damage, so my fingers are still, numb, and give occasional twitches.
So, I can play with melee weapons, and, if I can climb one of my ladder towers, I can start using a bow/crossbow and kill the 4 legged guys from above, then just jump down back to the ground level, and fight the two-leddeg Horde.
I don't like all the damage that is done to my base, as I want the zombies to fight me, not my base, but I'm ok with the regular melee attacks (NOT Demolisher attacks) hitting my buildings, as I will usually be able to keep this down to a minimum by just running around and fighting them.
What I would really like to see, though, is having the ability to build land claims blocks that can be upgraded, and have a "Repair All" button along with a place to put resources for the repairs, so that any base I build (within a land claim), can just be easily repaired with one click of a button, provided I load the storage within the upgraded LCB, to contain all the needed materials.
One of my biggest dislikes, is wasting valuable playing time, repairing/trying to find, all the damage done to my base. I see no reason not to have the ability to save this valuable playing time for better uses, just to keep making repairs one block at a time. It is annoying, and not having this feature, means that my playing time isn't being spent exploring/crafting/building/hunting/fighting, but just tedious repair work.
Would something like this work for you? You would still be taking damage to your base, but not having to waste time with repairing each and every block of your base one at a time.