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Wolf is your friend but kills zombies

Baesics

New member
Hello All,

messing around with scripts (as always) and i think i figured out a way to make Wolves your friend and kill Zombies

i will copy and paste the whole code (from the entityclasses.xml) ...

<entity_class name="animalWolf" extends="animalTemplateTimid">

<property name="Tags" value="animal"/>

<!--property name="Prefab" value="Wolf"-->

<property name="AvatarController" value="AvatarAnimalController"/>

<property name="ModelType" value="Standard"/>

<property name="HasRagdoll" value="true"/>

<property name="PhysicsBody" value="wolf"/>

<property name="Mass" value="95"/>

<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll"/>

<property name="Mesh" value=""/>

<property name="HasDeathAnim" value="true"/>

<property name="RootMotion" value="true"/>

<property name="RagdollOnDeathChance" value=".5"/>

<property class="MechanimAttackTriggers">

<property name="state0" value="AttackTrigger"/>

</property>

<property class="MechanimAttackStates">

<property name="state0" value="Attack"/>

<property name="state1" value="AttackStandingStill"/>

</property>

<property class="MechanimPainTriggers">

<property name="state0" value="PainTrigger"/>

</property>

<property class="MechanimPainStates">

<property name="state0" value="Pain"/>

</property>

<property class="MechanimDeathTriggers">

<property name="state0" value="DeathTrigger"/>

</property>

<property class="MechanimDeathStates">

<property name="state0" value="Death"/>

</property>

<property name="AITask-1" value="Swim"/>

<property name="AITask-2" value="BreakBlock"/>

<property name="AITask-3" value="Territorial"/>

<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityZombie,99"/>

<property name="AITask-5" value="ApproachSpot"/>

<property name="AITask-6" value="Look"/>

<property name="AITask-7" value="Wander"/>

<property name="AITask-8" value=""/>

<property name="AITarget-1" value="SetAsTargetIfHurt"/>

<property name="AITarget-2" value="BlockingTargetTask"/>

<property name="AITarget-3" value="SetNearestEntityAsTarget" param1="EntityZombie,9"/>

<property name="AITarget-4" value=""/>

<property name="SoundRandom" value="Animals/Wolf/wolfroam"/>

<property name="SoundAlert" value="Animals/Wolf/wolfalert"/>

<property name="SoundHurt" value="Animals/Wolf/wolfpain"/>

<property name="SoundDeath" value="Animals/Wolf/wolfdeath"/>

<property name="SoundAttack" value="Animals/Wolf/wolfattack"/>

<property name="SoundSense" value="Animals/Wolf/wolfsense"/>

<property name="SoundGiveUp" value="Animals/Wolf/wolfgiveup"/>

<!-- Stealth -->

<property name="SmellAlertThreshold" value="99"/>

<!-- Gameplay -->

<property name="HandItem" value="meleeHandAnimalWolf"/>

<effect_group name="Base Effects">

<passive_effect name="HealthMax" operation="base_set" value="222"/>

<passive_effect name="HealthMax" operation="perc_add" value="0"/> <!-- Animal HP scale -->

</effect_group>

<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>

<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/> <!-- animalWolf -->

<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>

<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>

<drop event="Harvest" name="resourceFemur" tag="butcherHarvest" count="3"/>

<drop event="Harvest" name="resourceFemur" tag="allToolsHarvest" count="1"/>

</entity_class>

you can compare it to the original to see what i changed

So what this does is it makes the Wolf wander around like it usually does but when a zombie comes into proximity, it kills it

i am sure you guys can tweak it and make it way better than what i have... would be nice for it to follow you around and growl when a zombie is near or something...

its not perfect but its something lol

Happy Modding homies!!

 
do both of these work in the latest update in a17? they are both great!
mine does. I am fairly certain swiftpaws does as well :-) B208 yeh

swiftpaws is prolly more realistic in such the animals that would help you lol.

Mine is all animals inc chickens lol have a chance to spawn friendly and will help kill zs. I have Bugs Bunny, Foghorn Leghorn Wiley Coyote etc lol

exactly and i didnt post mine here to say swiftpaws isnt good as it is great :-)

 
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