jdifran
Refugee
Right now, there's no real functional difference between the regular zombie types, other than a few having more hit points (or a tendency to drop special loot). Are there any plans to make them have more than just cosmetic differences?
I'd love to see some more noticeable differences in their speed, health, attacks or special abilities. Maybe nurses infect you much more frequently than other types. Bikers are huge and should absolutely wreck you on a hit. Maybe some give you temporary debuffs other than just infected. The hungry lady could make you hungry, too, and you burn through your food/water much faster for a period of time. Football players should be able to push you, or knock you prone and stun you. The frozen lumberjack could hit you with a freezing debuff that drops your body temperature and/or slows you.
I'm hoping that the new framework will make some of this stuff possible.
I'd love to see some more noticeable differences in their speed, health, attacks or special abilities. Maybe nurses infect you much more frequently than other types. Bikers are huge and should absolutely wreck you on a hit. Maybe some give you temporary debuffs other than just infected. The hungry lady could make you hungry, too, and you burn through your food/water much faster for a period of time. Football players should be able to push you, or knock you prone and stun you. The frozen lumberjack could hit you with a freezing debuff that drops your body temperature and/or slows you.
I'm hoping that the new framework will make some of this stuff possible.