Black_Wolf
Active member
So here's my code, i've been trying to make so the perk "well insulated" gives the player some damage resistance to elements like fire, but for some reason, it just refuses to work.
Any help?
<set xpath="/progression/perks/perk[@name='perkWellInsulated']/effect_group">
<passive_effect name="HypothermalResist" operation="base_add" level="1,2,3" value="10,30,50"/>
<passive_effect name="HyperthermalResist" operation="base_add" level="1,2,3" value="10,30,50"/>
<passive_effect name="BuffResistance" operation="base_add" level="1,3" value="0.10,0.30" tags="buffBurningMolotov,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffRadiation01,buffRadiation03,buffShocked"/>
<passive_effect name="ElementalDamageResist" operation="base_add" level="1,3" value=".1,.5"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="buffElementalRezist">
<requirement name="ProgressionLevel" progression_name="perkWellInsulated" operation="GTE" value="1"/>
</triggered_effect>
<effect_description level="1" desc_key="perkWellInsulatedRank1Desc" long_desc_key="perkWellInsulatedRank1LongDesc"/>
<effect_description level="2" desc_key="perkWellInsulatedRank2Desc" long_desc_key="perkWellInsulatedRank2LongDesc"/>
<effect_description level="3" desc_key="perkWellInsulatedRank3Desc" long_desc_key="perkWellInsulatedRank3LongDesc"/>
</set>
Everything works but "ElementalDamageResist" doesn't. Anyone knows why?
I even tried with "GeneralDamageResist" to see if the former was an unused one but nope.
Any help?
<set xpath="/progression/perks/perk[@name='perkWellInsulated']/effect_group">
<passive_effect name="HypothermalResist" operation="base_add" level="1,2,3" value="10,30,50"/>
<passive_effect name="HyperthermalResist" operation="base_add" level="1,2,3" value="10,30,50"/>
<passive_effect name="BuffResistance" operation="base_add" level="1,3" value="0.10,0.30" tags="buffBurningMolotov,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffRadiation01,buffRadiation03,buffShocked"/>
<passive_effect name="ElementalDamageResist" operation="base_add" level="1,3" value=".1,.5"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="buffElementalRezist">
<requirement name="ProgressionLevel" progression_name="perkWellInsulated" operation="GTE" value="1"/>
</triggered_effect>
<effect_description level="1" desc_key="perkWellInsulatedRank1Desc" long_desc_key="perkWellInsulatedRank1LongDesc"/>
<effect_description level="2" desc_key="perkWellInsulatedRank2Desc" long_desc_key="perkWellInsulatedRank2LongDesc"/>
<effect_description level="3" desc_key="perkWellInsulatedRank3Desc" long_desc_key="perkWellInsulatedRank3LongDesc"/>
</set>
Everything works but "ElementalDamageResist" doesn't. Anyone knows why?
I even tried with "GeneralDamageResist" to see if the former was an unused one but nope.
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