AH64_Jimbo
New member
I am trying to edit a base-game (vanilla) generated map, and I need to add and remove some roads. Thanks to Tallman Brad's tutorials I was able to successfully edit and export the original splat3.png file.
However, the problem is that the entire map is covered in desert ground. It appears that the games knows where the biomes are, based on the foliage (trees, bushes, etc.) and ambient sounds; It only seems to affect the ground.
This happens in both the World Editor AND when I start a new game using the map.
I would like to know what is causing this, and more importantly how to fix it. Thanks!


However, the problem is that the entire map is covered in desert ground. It appears that the games knows where the biomes are, based on the foliage (trees, bushes, etc.) and ambient sounds; It only seems to affect the ground.
This happens in both the World Editor AND when I start a new game using the map.
I would like to know what is causing this, and more importantly how to fix it. Thanks!

