InfiniteWarrior
New member
This just solidifies my opinion that sound design is being severely neglected in favor of visuals, visuals, visuals, which is not unique to 7DTD*, but appears to be an industry trend. Perhaps it's just far more noticable in 7DTD than any other game I've played lately. The exact same sound file is being used for wildly different circumstances: player footfalls on different materials, e.g. clear pavement and even dry interior wood and tiles utilizing the same sound file utilized for walking on snow in the snow biome. Your avatar sounds like it's walking on snow nearly all the time, inside and out, whether it is or not. In this case, it's apparently the same sound file used when a zombie hits a vehicle. The hollow 'thunk' sound isn't even appropriate for the heavy, metallic Raider armor set, imo, much less the obviously leather sets. Ambient sounds could also use some love, imo. Disk space and memory both come into play, but disk space and memory are being hogged by graphics and particle effects in 7 Days at the moment. A better balance might be struck between audio and visuals is all I'll say.
*I think it not unique to 7DTD as it took a mod (Improved Horse Step Sounds, to be precise) that prioritized horse hoof falls over ambient sounds in Skyrim and added sounds of horse hooves falling on different materials to fix the issue of horse steps falling silent as you rode around Skyrim and/or monotonously sounding the same regardless of material being struck.
This particular sound is so blatantly off, it's distracting. I'm using the Ambient Sound Customizer mod for 7DTD, atm. I'll see if something can be done about it there, but really think it would be in the game's best interest to mix this one up.
*I think it not unique to 7DTD as it took a mod (Improved Horse Step Sounds, to be precise) that prioritized horse hoof falls over ambient sounds in Skyrim and added sounds of horse hooves falling on different materials to fix the issue of horse steps falling silent as you rode around Skyrim and/or monotonously sounding the same regardless of material being struck.
This particular sound is so blatantly off, it's distracting. I'm using the Ambient Sound Customizer mod for 7DTD, atm. I'll see if something can be done about it there, but really think it would be in the game's best interest to mix this one up.