InfiniteWarrior
New member
Anyone else experiencing this? If I get hit by a zombie, the sound that plays is the sound of a zombie beating on an iron door or the side of a car/truck. Every time. So, the incorrect soound file is being called there.
Nope. I've heard it in YouTuber's videos as well. It's not just me.This has never happened to me in my 40hrs of 1.0 You must have some other armor or are next to metal object.
Can't hear it that well over the gunfire. Don't remember the particular videos, but I remember Undead Chill was melee fighting in the street and said, "Stop hitting my vehicle," but the zombie wasn't hitting her vehicle. It was hitting her. : ) GNS' videos as well. It's a 100% of the time thing, regardless the armor. That's not the sound that was playing in A21, which sounded more like a hard punch. Wouldn't even sound right on heavy armor, I don't think. It's the same hollow, metal sound that plays when they're beating on a vehicle or iron door.That Rad Arlene is about to bonk Kage's medium armor (timed link), same deal? :
I didn't hear anything metal getting hit. Just some wet sounds and a gun. That sounds like random gun noise variation. I don't hear metal object being hit.15 hours ago, theFlu said:
That Rad Arlene is about to bonk Kage's medium armor (timed link), same deal? :
Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?I didn't hear anything metal getting hit.
YesWas I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?
Or am I really tripping?![]()
Nah. It's just more of a "thunk" than a "clang" sound.am I really tripping?![]()
You win for constructive theory.This is real vague, but I seem to remember reading some patch note one time or another, on a pale blue night <snip> ... SorryIt went something like this: "The sound made when hitting zombies is decided live by the damage negated by armor vs to done the zed HP" ... now, I think it might apply to players too, and it might still be using old values to decide .. or some such. When it comes to sounds, I can intuitively use them, but I can't accurately describe any ...
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Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?
Or am I really tripping?![]()
I am a professional audio engineer. Basically, I can hear into the Matrix, so if there is any type of sound present I will hear it.Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?
Or am I really tripping?![]()
Fair, wasn't really looking for a perfect name for the sound, was just describing the timing for it. But thanks, I'm not completely nuts!I wouldn't necessarily call it a "clang".