PC Why Do I Sound Like a Truck?

InfiniteWarrior

New member
Anyone else experiencing this? If I get hit by a zombie, the sound that plays is the sound of a zombie beating on an iron door or the side of a car/truck. Every time. So, the incorrect soound file is being called there.

 
This is real vague, but I seem to remember reading some patch note one time or another, on a pale blue night <snip> ... Sorry :) It went something like this: "The sound made when hitting zombies is decided live by the damage negated by armor vs to done the zed HP" ... now, I think it might apply to players too, and it might still be using old values to decide .. or some such. When it comes to sounds, I can intuitively use them, but I can't accurately describe any ... 😛 

 
This has never happened to me in my 40hrs of 1.0 You must have some other armor or are next to metal object.

 
I have noticed this too, it sounds to me like they're hitting a metal can. It doesn't sound right since I wear medium armor. It makes more sense for heavy armor

 
That Rad Arlene is about to bonk Kage's medium armor (timed link), same deal? :
Can't hear it that well over the gunfire. Don't remember the particular videos, but I remember Undead Chill was melee fighting in the street and said, "Stop hitting my vehicle," but the zombie wasn't hitting her vehicle. It was hitting her. : ) GNS' videos as well. It's a 100% of the time thing, regardless the armor. That's not the sound that was playing in A21, which sounded more like a hard punch. Wouldn't even sound right on heavy armor, I don't think. It's the same hollow, metal sound that plays when they're beating on a vehicle or iron door.

 
15 hours ago, theFlu said:

That Rad Arlene is about to bonk Kage's medium armor (timed link), same deal? :

I didn't hear anything metal getting hit. Just some wet sounds and a gun. That sounds like random gun noise variation. I don't hear metal object being hit.

 
I didn't hear anything metal getting hit.
Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?

Or am I really tripping? :D

 
Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?

Or am I really tripping? :D
Yes 😊

 
am I really tripping? :D
Nah. It's just more of a "thunk" than a "clang" sound. ;)  Once heard, it can't be unheard. I'd be very surprised if everyone playing weren't experiencing it in their own games. It's extraordinarily noticable on this end, but then I'm more aurally than visually oriented. Stands out like a sore thumb to me.

 
This is real vague, but I seem to remember reading some patch note one time or another, on a pale blue night <snip> ... Sorry :) It went something like this: "The sound made when hitting zombies is decided live by the damage negated by armor vs to done the zed HP" ... now, I think it might apply to players too, and it might still be using old values to decide .. or some such. When it comes to sounds, I can intuitively use them, but I can't accurately describe any ... 😛 
You win for constructive theory. :)  Could that maybe have something to do also with you sounding like you're running across a wooden floor if anywhere near a fence when running through the grass in the Forest or, maybe, sounding as though running on snow when actually running on pavement in the Snow biome, etc.?

 
Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?

Or am I really tripping? :D


It looks like she also hits the metal block next to Kang.

 
Well... I did a test. As long as my armor is above 50, I get a metalllic sound being hit (the same I'm hearing on that sample vid). Below 50 (with large steps) I get "fleshy" sounds.

I have a vid of the test, I'lll upload it, but it'll take a bit to get approved-to-be-linked-here as it'll be odysee ...

 
Was I tripping...? Two people now haven't heard the same .. Arlene runs in from the back behind our boy Tom, Tom gets shot in the face, Arlene takes the opportunity to dive in, swing and "clang", and Kage ends up at 148 HP. Clock, right after the sound, stops at 10:16. Now on ~5th look, it Might've been the cop spit hitting that vent structure but that's what I think the metal armor hits sound like as well...?

Or am I really tripping? :D
I am a professional audio engineer. Basically, I can hear into the Matrix, so if there is any type of sound present I will hear it. 

Yes, when Arlene hits the player there is a metallic hit sound. I wouldn't necessarily call it a "clang". I would reserve that description for a higher pitched and/or more sustained metallic hit sound. This is more of a "clunk". 

But, this footage is tainted by the fact that her hand looked like it also hit the metal structure to her immediate right.

 
Yup the Flu nailed it, I thought there may have been some other factors into this but it appears that is it. It appears to be a check for >= 56

 
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