Kubikus
Refugee
Is that the declared reason devs gave for the removal?I liked those spawners as well but you must remember that if you approached a POI too quickly they would spawn while you were in their midst and you would get zombies around and on top of you suddenly. I don’t think there was a good solution to prevent that from happening. Well...other than sleepers.![]()
I actually got in the habit of stopping short of a POI and waiting for the outside guys to spawn and then proceeding forward. Talk about immersion breaking...
I heard of the issue, but I'm playing A12 and A14 these days and this does not happen to me. There are issues, though, like zombies getting suck in blocks inside rooms (when the room is three blocks high and a zombie tries to spawn on top of a shelf, it gets stuck). Or that you can see zombies spawning in when you approach, which is indeed not the prettiest of sights.
Then again - and I know it's pointless talk - if something was a significant issue, why not simply, you know, solve it. Why not write a line of code, for example, that forbids zombies spawning within a certain radius of the player. Or in the player's line of sight.
All besides that the game has come to accept dozens, if not already hundreds of unimmersive features because the devs feel like it's worth it and improves the gameplay. Static spawners did improve the gameplay greatly, they added greatly to the atmosphere of a zombie apocalypse. That atmosphere really has been slaughtered by the last two or three alphas.