In the past, before "sleepers" were introduced. there were a significant number of zombies roaming the world. Towns were tense and dangerous, cities were a nearly nonstop stream of zombies homing in on your location once you were "detected." There were still zombies in buildings, but it was the constant wandering of random outdoor zombies that really got dangerous. The outdoor zombies seemed to spawn (especially in cities) just "off screen" and make their way towards you in an ever growing parade of rotting death.
It made city looting really tense, as you had to sneak in, outrun the horde and loot fast before a new one started to form and hone in, or be so badass that you could power through the hordes. Even looting in towns took some work, because you often had to work through a dozen outdoor zombies in an area before you entered a house. Finally, wandering the wilderness you'd still run across the occasional zombie (that's actually not that different...if anything, the old worlds had SLIGHTLY more zombies wandering the wilderness).
The world felt alive. It felt like it moved without the player. It made sense. These were towns and cities, it felt like there SHOULD be zombies randomly roaming all over.
When sleepers were introduced, I, and I'm pretty sure many others, initially thought sleepers would be ADDED...as in, sleepers would be placed in the world IN ADDITION to what we already had. There'd be zombies wandering outside. There'd be zombies awake indoors, AND there'd be dead bodies that MIGHT be sleepers. That sounded really cool. I was confused because why not just shoot every dead body once to be sure, but i figured that they might have some zombies not wake up immediately, or they'd drastically increase the body count so that 15% of them being sleepers would often be a surprise and make exploration more tense.
Instead, we got a complete replacement.
World wandering zombies were DRASTICALLY reduced. Towns and cities were empty and barren outdoors. 95% of zombies in the world, outside blood moon and wandering hordes, were asleep inside buildings. Not only that, EVERY body in a house was a zombie - without fail, if there was a body indoors, shoot it and you were guaranteed to be damaging a zombie. Suddenly the outside world was dead and featureless. A part of the game was GONE. What's more, exploring POIs wasn't significantly imrpoved. Standing or shambling indoor zombies were replaced with standing or sitting indoor zombies. And HOLY CRAP the distribution of those sleepers got completely ridiculous! A tiny 1 bedroom trailer home had like 7 zombies in it! The large 3-4 floor mansions had upwards of 50 zombie sleepers.
I'm not here to complain about the implementation...about how zombies wake up or not at incredibly weird times...Stepping on a sheet of paper wakes up an entire room, while firing a shotgun 5 times won't wake up the zombies through a doorway 4 blocks away. Or any of the other functional hurdles that need to be overcome - because really, those will come. I'm willing to give them time to make the sleeper system work the way they want it to work.
My problem is with the design decisions. The world outside is (mostly) dead now. The dynamic, moving world feel is gone...now the zombies everywhere, in every POI, wait patiently for the player to enter their building/room. To counteract that loss, we are given nonsensically overcrowded dungeon-houses with zombies waiting in utterly ludicrous places. I walk into a hallway and 6 zombies step off of the ceiling-level ductwork that they had ALL been waiting on for some reason. Or I enter a house to find 8 zombies in 4 different rooms STANDING IN CLOSED CLOSETS FOR NO REASON.
I miss the old, living and moving outside world in the time before sleepers, and am continuously disappointed by how the non-horde zombies in this game have turned into nothing more than nonsensical stationary traps for players looking to loot POIs.
It made city looting really tense, as you had to sneak in, outrun the horde and loot fast before a new one started to form and hone in, or be so badass that you could power through the hordes. Even looting in towns took some work, because you often had to work through a dozen outdoor zombies in an area before you entered a house. Finally, wandering the wilderness you'd still run across the occasional zombie (that's actually not that different...if anything, the old worlds had SLIGHTLY more zombies wandering the wilderness).
The world felt alive. It felt like it moved without the player. It made sense. These were towns and cities, it felt like there SHOULD be zombies randomly roaming all over.
When sleepers were introduced, I, and I'm pretty sure many others, initially thought sleepers would be ADDED...as in, sleepers would be placed in the world IN ADDITION to what we already had. There'd be zombies wandering outside. There'd be zombies awake indoors, AND there'd be dead bodies that MIGHT be sleepers. That sounded really cool. I was confused because why not just shoot every dead body once to be sure, but i figured that they might have some zombies not wake up immediately, or they'd drastically increase the body count so that 15% of them being sleepers would often be a surprise and make exploration more tense.
Instead, we got a complete replacement.
World wandering zombies were DRASTICALLY reduced. Towns and cities were empty and barren outdoors. 95% of zombies in the world, outside blood moon and wandering hordes, were asleep inside buildings. Not only that, EVERY body in a house was a zombie - without fail, if there was a body indoors, shoot it and you were guaranteed to be damaging a zombie. Suddenly the outside world was dead and featureless. A part of the game was GONE. What's more, exploring POIs wasn't significantly imrpoved. Standing or shambling indoor zombies were replaced with standing or sitting indoor zombies. And HOLY CRAP the distribution of those sleepers got completely ridiculous! A tiny 1 bedroom trailer home had like 7 zombies in it! The large 3-4 floor mansions had upwards of 50 zombie sleepers.
I'm not here to complain about the implementation...about how zombies wake up or not at incredibly weird times...Stepping on a sheet of paper wakes up an entire room, while firing a shotgun 5 times won't wake up the zombies through a doorway 4 blocks away. Or any of the other functional hurdles that need to be overcome - because really, those will come. I'm willing to give them time to make the sleeper system work the way they want it to work.
My problem is with the design decisions. The world outside is (mostly) dead now. The dynamic, moving world feel is gone...now the zombies everywhere, in every POI, wait patiently for the player to enter their building/room. To counteract that loss, we are given nonsensically overcrowded dungeon-houses with zombies waiting in utterly ludicrous places. I walk into a hallway and 6 zombies step off of the ceiling-level ductwork that they had ALL been waiting on for some reason. Or I enter a house to find 8 zombies in 4 different rooms STANDING IN CLOSED CLOSETS FOR NO REASON.
I miss the old, living and moving outside world in the time before sleepers, and am continuously disappointed by how the non-horde zombies in this game have turned into nothing more than nonsensical stationary traps for players looking to loot POIs.