Im trying to make some custom modlet weapons for my servers, i have got the baselines up the xpath for the items, the names, ammunation but i just cant figure out how do i exactly set the damage of a weapon.
Im pretty sure i need to modify the items.xml entity lines (the first one most likely):
<passive_effect name="EntityDamage" operation="base_add" value="15"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
but not sure how, i kinda expected a set base value somewhere here what i just increase or decrease. Do i get it right that i technically just add a bonus value to the power of the bullets and its not the weapons what actually hold the damage values?
Im pretty sure i need to modify the items.xml entity lines (the first one most likely):
<passive_effect name="EntityDamage" operation="base_add" value="15"/>
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
but not sure how, i kinda expected a set base value somewhere here what i just increase or decrease. Do i get it right that i technically just add a bonus value to the power of the bullets and its not the weapons what actually hold the damage values?