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Where are all the block type/texture mods???

therealwhitesky

New member
I'd feel stupid if somehow I've missed this, but I've searched three sites - Nexus, 7DaysToDieMods dot com, and this forum, and barely found any.

When I first went searching for mods, I expected to find a vast assortment of new block types and textures - different woods and paneling, slate/tile blocks, carpet blocks, cement blocks, drywall, steel, diamond plate, sandstone, granite, vinyl, rubber, etc. I could go on and probably think up 50 new block types.

I found almost 0 - grass blocks, and ultra-high 100k steel blocks, that's it.

Am I missing something? As a new player I coulda swore this would've been the most dominant and common type of mod!


I've thought up even more blocks/wall textures:

  • Corrugated steel
  • Rusty steel
  • Wood plank paneling (Mahogany, Walnut, Oak, Rosewood)
  • Ugly kitchen vinyl tile
  • Carpets (30 colors)
  • Limestone
  • Granite
  • Sandstone
  • Dampening rubber
  • Painted drywall
  • Stucco
  • Brick (Red, Gray, Mixed, Large)
  • Primitive stone
  • Clay adobe
  • Sheet Metal
  • Rough Timber
  • Castle (old-style stone work)
  • Apocalypse (Assorted found wood/metal/scrap materials)
  • Raw cinderblock
  • Painted cinderblock
 
Some inspired ideas from texture previews at 3DTextures website:

Material_1782.jpg


From Renderhub.com:

stone-wall-textures-pack-4.jpg


gray-wood-a01.jpg


I figured these were good representations of what I was thinking, since they already in block shape

 
I'd feel stupid if somehow I've missed this, but I've searched three sites - Nexus, 7DaysToDieMods dot com, and this forum, and barely found any.

When I first went searching for mods, I expected to find a vast assortment of new block types and textures - different woods and paneling, slate/tile blocks, carpet blocks, cement blocks, drywall, steel, diamond plate, sandstone, granite, vinyl, rubber, etc. I could go on and probably think up 50 new block types.

I found almost 0 - grass blocks, and ultra-high 100k steel blocks, that's it.

Am I missing something? As a new player I coulda swore this would've been the most dominant and common type of mod!



I've thought up even more blocks/wall textures:


Some of the overhaul mods introduced new blocks (I have seen stainless steel blocks returned and new blocks like Titanium), but there are some limitations with the block system so there hasn't been a lot of those types of mods out there.

Right now, the game is limited to the total amount of block objects available.  The vanilla game already uses up a significant portion of those blocks with all the shapes and various upgrades to them.  

When you talked about 50 new block types, those types would then have to be applied to all of the shapes.  So 50 blocks would quickly spiral into a much higher amount of new blocks to add to the game and you would quickly reach the game limit (and start having issues).

I had to check, but the limit at A21 (not sure if it is the same with v1.0) was 32k blocks.  When you take in the blocks and shapes from vanilla, it already is using around 22k blocks based on another modder's observation.  So almost 70% of the available blocks are being used in the base game.

 
Thanks for the reply, that makes sense, but I'm also curious. First of all when I'm mentioning blocks, I'm referring to building styles/classes of blocks/cubes - in vanilla we have basic building, wood, cobblestone, cement, and (I haven't reached a level yet to know) some sort of metal reinforced?

For my idea, let's say I add a new "block type". A simple idea would be a wood block/cube equivalent but with a different wood texture.

Or, a new style of cube that looks like stucco texture, perhaps it requires clay and wood to make and has same durability as wood, for example.

I have more experience in games like Conan Exiles or Rust, where the building system has a fixed variety of shapes (cubes, triangles, walls, doorframes, and ceilings). All "styles" (such as sandstone, wood, brick, etc) are sets of these same shapes with different textures.

I don't know if the same principle would apply in 7 Days. I haven't progressed to see if there's a complex variety of shapes, but right now all I have available for crafting structures are wood cubes, upgradable cement and cobblestone cubes.

If I just wanted to introduce a new building cube for brick, wood (custom) or stucco, couldn't I only add that single new block to the game? Other matching shapes (walls, doorframes), don't have to be necessary?

 
Thanks for the reply, that makes sense, but I'm also curious. First of all when I'm mentioning blocks, I'm referring to building styles/classes of blocks/cubes - in vanilla we have basic building, wood, cobblestone, cement, and (I haven't reached a level yet to know) some sort of metal reinforced?

For my idea, let's say I add a new "block type". A simple idea would be a wood block/cube equivalent but with a different wood texture.

Or, a new style of cube that looks like stucco texture, perhaps it requires clay and wood to make and has same durability as wood, for example.

I have more experience in games like Conan Exiles or Rust, where the building system has a fixed variety of shapes (cubes, triangles, walls, doorframes, and ceilings). All "styles" (such as sandstone, wood, brick, etc) are sets of these same shapes with different textures.

I don't know if the same principle would apply in 7 Days. I haven't progressed to see if there's a complex variety of shapes, but right now all I have available for crafting structures are wood cubes, upgradable cement and cobblestone cubes.

If I just wanted to introduce a new building cube for brick, wood (custom) or stucco, couldn't I only add that single new block to the game? Other matching shapes (walls, doorframes), don't have to be necessary?


Yes, I understood what you are looking for.  Just a FYI, almost everything in the game is considered a block.  Of course, vehicles are there own objects along with all the things listed in the items, the zombies and animals are entities......but that tree you are cutting down is a block like that mail drop box.

You can limit what shapes are available for the blocks you introduce through the use of tags.  In the shapes xml file, some of them are limited to bulletproof glass

    <shape name="windowStoreOneSidedBulletproofFull" tag="Bulletproof">




So you can add new blocks where they only use a specific shape category or certain shapes

<block name="concreteShapes" shapes="All">



<block name="bulletproofShapes" shapes="Bulletproof" hide_helper_in_creative="true">




In this example, concrete shapes uses all of the shapes while bulletproof shapes are limited.

 
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