Double G
Survivor
I tried to read through the patch notes but it's in developer speak, and I don't understand most of it.
Is it me or do the graphics look better? And the lighting...it's changed, no?
I loaded up the Exp build, started a fresh Navez-game, went to the Mushroom Mining Co. and the lighting was nice! I can swear it doesn't look like that in the stable build.
It reminded me of Day of the Dead, when they had to run through the cave and the lighting got all colorful. It was very vibrant.
I also noticed the boot.config file has the lines for pushing things to the GPU. My frames were through the roof. I was flirting with 300fps, and I don't lower my graphics settings. Though there were stutters. Maybe it was loading textures, shaders, I don't know. I didn't play for too long.
Would I be able to open a save that was started on the latest stable A21.1 build without issue? I have a game where I'm in a city and I want to compare the performance.
Is it me or do the graphics look better? And the lighting...it's changed, no?
I loaded up the Exp build, started a fresh Navez-game, went to the Mushroom Mining Co. and the lighting was nice! I can swear it doesn't look like that in the stable build.
It reminded me of Day of the Dead, when they had to run through the cave and the lighting got all colorful. It was very vibrant.
I also noticed the boot.config file has the lines for pushing things to the GPU. My frames were through the roof. I was flirting with 300fps, and I don't lower my graphics settings. Though there were stutters. Maybe it was loading textures, shaders, I don't know. I didn't play for too long.
Would I be able to open a save that was started on the latest stable A21.1 build without issue? I have a game where I'm in a city and I want to compare the performance.