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What Tag to use in UNITY for a bladetrap?

gyancher

Refugee
Dear all,

still a newbie and trying to get better with UNITY and XML coding for7 days to Die, I am a bit stuck on what "Tag" to use in UNITY for a new bladetrap model so I can use it in the game. (2x1x2 size instead of 3x1x3, and different animation/model)

What shall I use for A19?

Kind regards,

Gyancher

DeadBlade.PNG

 
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The T_Mesh_B seems to work for connecting the power, but not sure on the animation start/stop part now if that helps...

 

unity.PNG

 
I don't think there is any special tag used.  You likely will have issues with collision detection. Back in A16, which was the last time we made a new rotating trap, this required custom collision detection code.

 
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