Seconded. I'm usually done with a world around level 100ish. Endgame is very freeform since it's just self-made objectives at that point.. But for me the checklist is something like..I don't think I've even ever reached lv100 in a game. I usually reset around day 50.
I like that sort of idea, but for that we also need to be able to run out of quests, because they are kinda making the game have infinite resources, meaning you could technically never run out of things such as ammo.Ideally, I would have loved for the game to become increasingly challenging to the point where you will be killed. Then it becomes a question of how long you will survive - because death is inevitable. In practical terms, this could be done by just ramping up the number of zombies spawned for every day/level. Eventually you will run out of ammo and be hunted down.
I was thinking more along the lines that after a certain threshold when most players get bored to the point they start over (day 50 or 60 or lvl 100 or whatever), there will be increasingly more and harder zombies everwhere per day. This include zombies spawning where you are, zombies in POIs, at horde night, wandering hordes, etc, to a point that even if you manage to do a quest despite the huge numbers, you have spent more ammo that you received. You can go mining for resources, but then you would have to fight for those resources against swarms of zombies. Basically, eventually you would get overrun. It then becomes a game of surviving the longest. At some point it would basically become one continuous horde night of the worst zombies. And eventually you would die.I like that sort of idea, but for that we also need to be able to run out of quests, because they are kinda making the game have infinite resources, meaning you could technically never run out of things such as ammo.
I sometimes play a world where i dont do quests, just for that reason, to feel that most things are finite… but then again, we have zombie loot bags.
So running completely out of resources is very hard unless you put alot of restrictions on yourself, probably making the game less enjoyable.
Maybe better to go harder on just the increasing zombie-strength over time?![]()
Something like that yes! And this would be a toggleable setting in the world creation, so that those who dont want an impossible lategame can choose so.I was thinking more along the lines that after a certain threshold when most players get bored to the point they start over (day 50 or 60 or lvl 100 or whatever), there will be increasingly more and harder zombies everwhere per day. This include zombies spawning where you are, zombies in POIs, at horde night, wandering hordes, etc, to a point that even if you manage to do a quest despite the huge numbers, you have spent more ammo that you received. You can go mining for resources, but then you would have to fight for those resources against swarms of zombies. Basically, eventually you would get overrun. It then becomes a game of surviving the longest. At some point it would basically become one continuous horde night of the worst zombies. And eventually you would die.
You basically summed up end game in nearly all games with these two sentences.At some point it would basically become one continuous horde night of the worst zombies. And eventually you would die.
There currently isn't much to do, but I build more bases, explore more of the map and try to learn where the things I want to do better next time are, and how to go about getting them earlier.What sorts of things do you do post 300 lvl? Do you think we will ever get a DLC/expansion that has more endgame goals?