Viktoriusiii
New member
Okay after being very happy with A20 in the first few ingame weeks
And then VERY unhappy once I found out how completely useless stealth is this alpha...
I took a break and gave me some time to reflect on the game.
Inspired by this post
I now want to explain what I think went wrong in the last few years.
Well "wrong" being subjective.
Why the game has lost what made it so very special, maybe replaced by something different, but it DID lose that aspect (defined later)
Every game offers something different. I don't play Rocket League for strategic loadouts, I don't play Total war for its thrilling PvP action.
And 7d2d was a great survival horror game.
You were alone. You didn't know anything. And your progress was slow, with every horde looming over you while you slowly try to gather materials to spike your small base.
Everything I just talked about was either removed or changed drasticially.
The gameplayloop changed. From being scared and barely being able to get by, you are now encouraged to be rambo.
Everything is given to you on a silver platter.
I am not saying I want sharp rocks and sticks back... BUT there was an elegance in how convoluted it was.
Now everything is accessible at every point in time. At least to look it up.
There are quite a few more things... like how the music changed. (listen to this)
You felt alone. Nothing but unknown out there.
But you survived. And it felt good.
There have been MANY changes. Many good, some bad and some absolutely catastrophic.
But the overall trend was "picking up new players".
A20 has about as much late game as early alphas. What changed most is the Z's behaviour and the world.
The gameplay is largely the same.
No matter what I write as a conclusion, I cna already see some smartass refer to mods or how they like it... so I will just leave this here:
I think 7d2d is a good... no a great game.
It just is no longer the lovechild of mine that I would tell my friends about.
And I have to accept it. It was never mine and it grew out of that phase that I loved so much.
I just wish it had come differently.
PS: the reason why I have so much stuff on day 8 is because A11 experimented a lot with loot I think.
But weapons were never the limiting factor. Ammo was. (until gunparts made guns rare as well... btu that... oh well)
PPS: remember caves? I am old.



And then VERY unhappy once I found out how completely useless stealth is this alpha...
I took a break and gave me some time to reflect on the game.
Inspired by this post
I now want to explain what I think went wrong in the last few years.
Well "wrong" being subjective.
Why the game has lost what made it so very special, maybe replaced by something different, but it DID lose that aspect (defined later)
Every game offers something different. I don't play Rocket League for strategic loadouts, I don't play Total war for its thrilling PvP action.
And 7d2d was a great survival horror game.
You were alone. You didn't know anything. And your progress was slow, with every horde looming over you while you slowly try to gather materials to spike your small base.
Wanted to build a base? Blocks were very expensive.
Want to go in a city to get some loot? Dogs. Giant Killer Hornets. Zombies EVERYWHERE.
So you try to loot garbage, find a prefab in the wilderness and build it up.
Then you find a small village with not a lot of threats, but also far less loot.
On day 6 you find a crossbow. And you are HAPPY.
You will be able to kill zombies more efficiently now.
Why would you? Well they were guarding loot. They were everywhere, blocking your path.
So go go looting. Then @%$# @%$# @%$#!!! You forgot you had a stew in your backpack and it alerted a lot of zombies to your location.
Now you have to run. But they will not give up chase easily. You will have to leave the village for them to lose line of sight. Because you only have 4 crossbow bolts and healingitems are nowhere to be found.
Night time. You do not know what to do... when suddenly you hear footsteps. They are running. Left to right. You hear them scream, obviously smelling something...
You crouch in the darkness, hopefully removing the candle was enough... then a minute later, they are gone.
Next day.
You will have to start gathering wood to build a spikehaven for hordenight.
Spikes everywhere. You still only have a crossbow with 15 bolts and a blunderbuss with 3 shots for emergencies.
The spikes are your only lifeline.
The horde starts. And everything becomes chaos. They are coming from all sides. You hear them dying like flies on your spikes.
Then you hear them hitting your log spikes and oyu know "they will break through". So you go inside and hope you can repair the blocks or kill the Z's dealing damage.
They break in, you run upstairs and use the ladder. "HA! Stupid A.I. can't get me now."
You just hear them hitting blocks for the rest of the night.
Then it is morning. You survived!
You lure the remaining Z's away and look at the damage.
And you know... "I need another home!"
Want to go in a city to get some loot? Dogs. Giant Killer Hornets. Zombies EVERYWHERE.
So you try to loot garbage, find a prefab in the wilderness and build it up.
Then you find a small village with not a lot of threats, but also far less loot.
On day 6 you find a crossbow. And you are HAPPY.
You will be able to kill zombies more efficiently now.
Why would you? Well they were guarding loot. They were everywhere, blocking your path.
So go go looting. Then @%$# @%$# @%$#!!! You forgot you had a stew in your backpack and it alerted a lot of zombies to your location.
Now you have to run. But they will not give up chase easily. You will have to leave the village for them to lose line of sight. Because you only have 4 crossbow bolts and healingitems are nowhere to be found.
Night time. You do not know what to do... when suddenly you hear footsteps. They are running. Left to right. You hear them scream, obviously smelling something...
You crouch in the darkness, hopefully removing the candle was enough... then a minute later, they are gone.
Next day.
You will have to start gathering wood to build a spikehaven for hordenight.
Spikes everywhere. You still only have a crossbow with 15 bolts and a blunderbuss with 3 shots for emergencies.
The spikes are your only lifeline.
The horde starts. And everything becomes chaos. They are coming from all sides. You hear them dying like flies on your spikes.
Then you hear them hitting your log spikes and oyu know "they will break through". So you go inside and hope you can repair the blocks or kill the Z's dealing damage.
They break in, you run upstairs and use the ladder. "HA! Stupid A.I. can't get me now."
You just hear them hitting blocks for the rest of the night.
Then it is morning. You survived!
You lure the remaining Z's away and look at the damage.
And you know... "I need another home!"
- Building bases are suuuuper easy now. They do not give as much protection anymore, because they beeline towards the weakpoint, but if you don't have a 5x5 on day 1 you didn't try.
- Cities are lootfests now. There is no threat there. Back then every city was like the wasteland is now. Full of danger.
- villages are lootfests too, since every poi has these stupid "end of POI reward" lootboxes. Add to that traderrewards that are just so easy and plentiful...
- if you don't have at least one good weapon on day 7 with loads of ammo (yes even after the nerf, you have like 10x more ammo than back then where you though you'd never run out because you had 6 shotgunshells)
- go through poi, know every sleeperposition, loot everything or just jump straight to the end, if you are spotted, just shoot'em'up
- night time is usually very uneventful. wandering hordes don't circle around your base. They just go from one place to another and as ong as they don't notice oyu, they will go slow as well. (music is creepy now though)
-base? Or you mean a killbox. Yeah sure. Let me just grab like 100 cobblestones a few iron bars and we are good.
- get loads of XP because all they do is run straight into your shotgun to get to a door that will hold them for minutes (on normal difficulties)
- Cities are lootfests now. There is no threat there. Back then every city was like the wasteland is now. Full of danger.
- villages are lootfests too, since every poi has these stupid "end of POI reward" lootboxes. Add to that traderrewards that are just so easy and plentiful...
- if you don't have at least one good weapon on day 7 with loads of ammo (yes even after the nerf, you have like 10x more ammo than back then where you though you'd never run out because you had 6 shotgunshells)
- go through poi, know every sleeperposition, loot everything or just jump straight to the end, if you are spotted, just shoot'em'up
- night time is usually very uneventful. wandering hordes don't circle around your base. They just go from one place to another and as ong as they don't notice oyu, they will go slow as well. (music is creepy now though)
-base? Or you mean a killbox. Yeah sure. Let me just grab like 100 cobblestones a few iron bars and we are good.
- get loads of XP because all they do is run straight into your shotgun to get to a door that will hold them for minutes (on normal difficulties)
Everything is given to you on a silver platter.
I am not saying I want sharp rocks and sticks back... BUT there was an elegance in how convoluted it was.
Now everything is accessible at every point in time. At least to look it up.
There are quite a few more things... like how the music changed. (listen to this)
You felt alone. Nothing but unknown out there.
But you survived. And it felt good.
There have been MANY changes. Many good, some bad and some absolutely catastrophic.
But the overall trend was "picking up new players".
A20 has about as much late game as early alphas. What changed most is the Z's behaviour and the world.
The gameplay is largely the same.
No matter what I write as a conclusion, I cna already see some smartass refer to mods or how they like it... so I will just leave this here:
I think 7d2d is a good... no a great game.
It just is no longer the lovechild of mine that I would tell my friends about.
And I have to accept it. It was never mine and it grew out of that phase that I loved so much.
I just wish it had come differently.
PS: the reason why I have so much stuff on day 8 is because A11 experimented a lot with loot I think.
But weapons were never the limiting factor. Ammo was. (until gunparts made guns rare as well... btu that... oh well)
PPS: remember caves? I am old.



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