-Holo-
New member
So. I hadn't been following the news about A17 to hopefully get a suprise.
I did get a suprise alltight.
(This is all playing on a dedicated server I run on my local Lan)
Me and my buddies started up a new server, default settings in serverconfig prettymuch just to test the default game.
I cursed and swore about what I thought was random radiationzones that killed me as soon as I wanted to go explore the word.
When I later found out it was the edge of the map I have ran into in several different places my jaw dropped.
How the hell can the default map be so utterly tiny?
I do rememer one of the Dev's saying that they'd made the originpoint of the player dynamic so they could have larger map without the shaking animations so I looked into the serverconfig and changed the size to 16K.
(Don't remember what size the world has been in the past, but guess around 16K?)
It takes bloody ages to initially start the server (Running on a Ryzen 1600X, 6 core, 12 threads), Currently waiting, it's been generating Country Roads and POIs for the last 45 minutes.
Server is using up 7.5 Gb of ram just from being idle?!? Seriously? earlier alphas been using about 700MB
And joing that server, takes forever to "download world" the server is sending a pitiful 2.2Mb /second. On a GB Lan. which I copy files back and forth with atleast 100MB/s capability.
Why do we have to download the entire map instead of the relevant parts?
And holy hell. My game client used up 17Gb of ram downloading that map, and is now using 11 GB of ram just from logging in?
Where does all this data come from?
The save game is 104MB, and the map under Worlds is 533MB
I did get a suprise alltight.
(This is all playing on a dedicated server I run on my local Lan)
Me and my buddies started up a new server, default settings in serverconfig prettymuch just to test the default game.
I cursed and swore about what I thought was random radiationzones that killed me as soon as I wanted to go explore the word.
When I later found out it was the edge of the map I have ran into in several different places my jaw dropped.
How the hell can the default map be so utterly tiny?
I do rememer one of the Dev's saying that they'd made the originpoint of the player dynamic so they could have larger map without the shaking animations so I looked into the serverconfig and changed the size to 16K.
(Don't remember what size the world has been in the past, but guess around 16K?)
It takes bloody ages to initially start the server (Running on a Ryzen 1600X, 6 core, 12 threads), Currently waiting, it's been generating Country Roads and POIs for the last 45 minutes.
Server is using up 7.5 Gb of ram just from being idle?!? Seriously? earlier alphas been using about 700MB
And joing that server, takes forever to "download world" the server is sending a pitiful 2.2Mb /second. On a GB Lan. which I copy files back and forth with atleast 100MB/s capability.
Why do we have to download the entire map instead of the relevant parts?
And holy hell. My game client used up 17Gb of ram downloading that map, and is now using 11 GB of ram just from logging in?
Where does all this data come from?
The save game is 104MB, and the map under Worlds is 533MB