It feels like not that long ago we had pregen04k01 and 04k02 (or whatever they were called), and now they're gone and the smallest size option in vanilla is 6k. What's up with that?
4k was the perfect map size for solo or small-team play, and I don't understand why it was removed. My favourite pregen map, across all versions, was a 4k map. Had 6 traders (1 of each, and 2 joels in wasteland), and the POIs you got were varied enough and important.
Playing larger maps it's just... You skip most POIs. You drive passed whole areas of buildings. There's a 5km drive from one trader to another when you want to visit specific biome traders.
Even Navesgane, which is a 6k map, is atrociously empty. Even going from the wasteland Joel to the bottom-left section of the wasteland city is a fair distance. I think last time I played Navesgane, I built my base a little south of Trader Jen, right at the border of Burnt/Desert/Wasteland, to have some variety and better access to multiple traders, but even doing that means you're ages from Hugh, and still a fair distance from Rekt and Joel.
My ideal would be one big continuous city in a 4k map size that spans seemlessly across all the biomes. And to achieve that I'd have to use some custom map generation mods... Like I get vanilla won't be perfect for anyone, but I just don't get why they'd remove the option for arguably the best map size from the game. 3k maps didn't generate enough towns/cities, so 4k was the perfect sweet spot, with good POI density but not too big, so downloads/joining was quick, and less resource strain for running servers.
4k was the perfect map size for solo or small-team play, and I don't understand why it was removed. My favourite pregen map, across all versions, was a 4k map. Had 6 traders (1 of each, and 2 joels in wasteland), and the POIs you got were varied enough and important.
Playing larger maps it's just... You skip most POIs. You drive passed whole areas of buildings. There's a 5km drive from one trader to another when you want to visit specific biome traders.
Even Navesgane, which is a 6k map, is atrociously empty. Even going from the wasteland Joel to the bottom-left section of the wasteland city is a fair distance. I think last time I played Navesgane, I built my base a little south of Trader Jen, right at the border of Burnt/Desert/Wasteland, to have some variety and better access to multiple traders, but even doing that means you're ages from Hugh, and still a fair distance from Rekt and Joel.
My ideal would be one big continuous city in a 4k map size that spans seemlessly across all the biomes. And to achieve that I'd have to use some custom map generation mods... Like I get vanilla won't be perfect for anyone, but I just don't get why they'd remove the option for arguably the best map size from the game. 3k maps didn't generate enough towns/cities, so 4k was the perfect sweet spot, with good POI density but not too big, so downloads/joining was quick, and less resource strain for running servers.