PC What do you HOPE to see with the attribute system (without complete scrapping or over

You didn't understand me at all. I don't want anyone to be quiet. I love all the threads and chatter going on now both positive and negative. I was simply stating that since people are talking about what could hypothetically be better about the current system (at least those who are actually on topic...) they could test their theory by doing what I suggested.
If you notice after my suggestion I said it would be a good way to test the theory. I did not say that everyone should now just shut up. I also stated that it was an easy test even for people who don't want to mod their game since it wouldn't require modding.

Maybe you should be known as the HangryZombie instead of the HungryZombie.... ;)
Lol - Ok maybe I took it the wrong way. Thanks for taking the time to clarify.

 
After playing alpha 17 for a month now I have come to the conclusion I like the perk system more than skills.
Learn by doing skill system makes sense in reality no one can argure that. But this is a video game so when fun is more important I'd go with perks.

I am pre planning my perk build in my head he whole time I'm at work and driving home. I'm thinking do I really need bartering that early? Cardio is a must. And do I want to give in and use metabolism?

This engagement is something I never had before in this game. Reminds me of old diablo 2, planning builds and stuff. Learn by doing is hella boring compared to this. Just my 2c
Exactly why theres 10 million "fallout build videos" on youtube. There is interesting choices to make a build that compliment how you want to play, and after you have mastered that, there are many other builds you can try and strategies to take. Now you play how you want to play, gain xp, and decide how and when you will get better at things. Skills are just too messy to balance. We have a pretty elegant system now and its only going to get better. I think team play will really profit even more from this system because everyone can be different.

 
That would be awesome really. If you did that, do you think the vehicle parts would be localized like minibike parts are to Pass-n-Gas boxes for example?
Yes we have "rare automotive" loot class, they would go in there, and could be added as quest rewards or a special quest where you gather all the parts then the trader gives you a full vehicle. Or we put them for sale in traders as whole ready to go vehicles.

 
Yes we have "rare automotive" loot class, they would go in there, and could be added as quest rewards or a special quest where you gather all the parts then the trader gives you a full vehicle. Or we put them for sale in traders as whole ready to go vehicles.
I think that sounds great, thanks for the response.

 
I think endgame still presents the greatest opportunity for improving 7D2D. I'm imagining a facility - perhaps an underground biotech center or an elaborate military base - that unleashes a new tier of difficulty once it's breached(perhaps a new super dangerous zombie or two would now occasionally appear map-wide). It should contain loot unavailable anywhere else and should be so difficult as to be basically unapproachable unless a player had ideal gear and maxed perks. This would make endgame more fun and would reward exploration if players had to search the map to find the thing. As it stands the game is weakest past day 28 or so.

In any case Alpha 17 is a homerun, can't wait to see what you guys come up with next. I can't remember the last AAA game that I enjoyed this much. Cheers

 
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