I realize that almost every alpha, I go into the XMLs and make a few edits...and they're always pretty much the same edits.
- Starting skill points (by altering the "4" value on the skill points given by the tutorial quest) increased (in quests.xml)...so that I can do basic human things without needing to knock in 20 zombie heads each revelation (like figuring out that meat cooks on a grill, or that corn can be stuck back in the ground to get more)
- vehicle speed increase and set normal speed = to sprint speed (in vehicles.xml, by altering vehicle velocity)...because it takes forever to get anywhere and I find travel time boring as heck
- increase the stack sizes of almost everything, a very very significant amount (in items.xml, just "find next" on "Stacksize" and increase anything that isn't set to 1)....because if they're going to make zombies bullet sponges, I'd rather not have several crates just to hold bullets for each type of gun...and if we're going to need to eat 12 round meals a day due to healing factor consuming food, then I need to be able to carry more at once.
- increase crafting quality to 6, at max rank in the relevant skill (in progression.xml by changing the last number in the "value" field after "CraftingTier" for each relevant skill)....because I'd like something other to do with the ridiculous number of parts that I accumulate, always only AFTER I have a Q5+ item than sell them...at least with this I can craft to gamble on higher stats....and I can actually get Q6 military stealth boots that otherwise don't exist in the game.
I realize many people play with significant mods that completely change the game, and I wouldn't mind hearing about those too, but mainly I'm wondering, for those other people that play a "mostly vanilla, but not completely vanilla" game, what do you all change with each new patch...or even just with this alpha?
- Starting skill points (by altering the "4" value on the skill points given by the tutorial quest) increased (in quests.xml)...so that I can do basic human things without needing to knock in 20 zombie heads each revelation (like figuring out that meat cooks on a grill, or that corn can be stuck back in the ground to get more)
- vehicle speed increase and set normal speed = to sprint speed (in vehicles.xml, by altering vehicle velocity)...because it takes forever to get anywhere and I find travel time boring as heck
- increase the stack sizes of almost everything, a very very significant amount (in items.xml, just "find next" on "Stacksize" and increase anything that isn't set to 1)....because if they're going to make zombies bullet sponges, I'd rather not have several crates just to hold bullets for each type of gun...and if we're going to need to eat 12 round meals a day due to healing factor consuming food, then I need to be able to carry more at once.
- increase crafting quality to 6, at max rank in the relevant skill (in progression.xml by changing the last number in the "value" field after "CraftingTier" for each relevant skill)....because I'd like something other to do with the ridiculous number of parts that I accumulate, always only AFTER I have a Q5+ item than sell them...at least with this I can craft to gamble on higher stats....and I can actually get Q6 military stealth boots that otherwise don't exist in the game.
I realize many people play with significant mods that completely change the game, and I wouldn't mind hearing about those too, but mainly I'm wondering, for those other people that play a "mostly vanilla, but not completely vanilla" game, what do you all change with each new patch...or even just with this alpha?